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您如何解弦?

[英]How do you unstring a string?

I need to call a method on an object but I keep getting an error: 我需要在一个对象上调用一个方法,但我不断收到错误消息:

'str' object has no attribute 'go'

I'm doing a web app and I need to load a new room when the user submits a form. 我正在做一个Web应用程序,当用户提交表单时,我需要加载一个新房间。

class GameEngine(object):

    def GET(self):
        if session.room:
            return render.show_room(room=session.room)
        else:
            return render.you_died()

    def POST(self):
        form = web.input(action=None)

        if session.room and form.action:
            session.room = session.room.go(form.action)

        web.seeother("/game")

Each session.room has paths and go is supposed to move you to whatever path you chose in the form. 每个session.room都有路径,go应该会将您带到您在表单中选择的任何路径。 How do I fix this bug? 如何解决此错误?

I would like to go to the new room and render it. 我想去新房间渲染。 The problem is in the 问题出在

if session.room and form.action:
    session.room = session.room.go(form.action) 

Here is the whole app.py file: 这是整个app.py文件:

import web  
from gothonweb import map

urls = (
'/game', 'GameEngine',
'/', 'Index',
)

app = web.application(urls, globals())

if web.config.get('_session') is None:
    store = web.session.DiskStore('sessions')
    session = web.session.Session(app, store,
                              initializer={'room': None})
    web.config._session = session
else:
    session = web.config._session

render = web.template.render('templates/', base="layout")


class Index(object):
    def GET(self):
        session.room = map.START
        web.seeother("/game")


class GameEngine(object):

    def GET(self):
        if session.room:
            return render.show_room(room=session.room)
        else:
            return render.you_died()

    def POST(self):
        form = web.input(action=None)

        if session.room and form.action:
            session.room = session.room.go(form.action)
            return render.show_room(room=session.room)

        web.seeother("/game")

if __name__ == "__main__":
    app.run()

Here is the gothonweb/map.py file: 这是gothonweb / map.py文件:

from random import randint

class Room(object):

    def __init__(self, name, description):
        self.name = name
        self.description = description
        self.paths = {}

    def go(self, direction):
        return self.paths.get(direction, None)

    def add_paths(self, paths):
        self.paths.update(paths)

central_corridor = Room("Central Corridor",
"""
The Gothons of Planet Percal #25 have invaded your ship and destroyed
your entire crew.  You are the last surviving member and your last
mission is to get the neutron destruct bomb from the Weapons Armory,
put it in the bridge, and blow the ship up after getting into an 
escape pod.

You're running down the central corridor to the Weapons Armory when
a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume
flowing around his hate filled body.  He's blocking the door to the
Armory and about to pull a weapon to blast you.
""")


laser_weapon_armory = Room("Laser Weapon Armory",
"""
Lucky for you they made you learn Gothon insults in the academy.
You tell the one Gothon joke you know:
Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr.
The Gothon stops, tries not to laugh, then busts out laughing and can't move.
While he's laughing you run up and shoot him square in the head
putting him down, then jump through the Weapon Armory door.

You do a dive roll into the Weapon Armory, crouch and scan the room
for more Gothons that might be hiding.  It's dead quiet, too quiet.
You stand up and run to the far side of the room and find the
neutron bomb in its container.  There's a keypad lock on the box
and you need the code to get the bomb out.  If you get the code
wrong 10 times then the lock closes forever and you can't
get the bomb.  The code is 3 digits.
""")


the_bridge = Room("The Bridge",
"""
The container clicks open and the seal breaks, letting gas out.
You grab the neutron bomb and run as fast as you can to the
bridge where you must place it in the right spot.

You burst onto the Bridge with the netron destruct bomb
under your arm and surprise 5 Gothons who are trying to
take control of the ship.  Each of them has an even uglier
clown costume than the last.  They haven't pulled their
weapons out yet, as they see the active bomb under your
arm and don't want to set it off.
""")


escape_pod = Room("Escape Pod",
"""
You point your blaster at the bomb under your arm
and the Gothons put their hands up and start to sweat.
You inch backward to the door, open it, and then carefully
place the bomb on the floor, pointing your blaster at it.
You then jump back through the door, punch the close button
and blast the lock so the Gothons can't get out.
Now that the bomb is placed you run to the escape pod to
get off this tin can.

You rush through the ship desperately trying to make it to
 the escape pod before the whole ship explodes.  It seems like
hardly any Gothons are on the ship, so your run is clear of
interference.  You get to the chamber with the escape pods, and
now need to pick one to take.  Some of them could be damaged
but you don't have time to look.  There's 5 pods, which one
do you take?
""")

pod = randint(1,6)
the_end_winner = Room("The End",
"""
You jump into pod %r and hit the eject button.
The pod easily slides out into space heading to
the planet below.  As it flies to the planet, you look
back and see your ship implode then explode like a
bright star, taking out the Gothon ship at the same
time.  You won!
""" % pod)


the_end_loser = Room("The End",
"""
You jump into a random pod and hit the eject button.
The pod escapes out into the void of space, then
implodes as the hull ruptures, crushing your body
into jam jelly.
"""
)
rn = randint(1,4)

escape_pod.add_paths({
    '%r' % pod : the_end_winner,
    '*': the_end_loser
})

generic_death = {1: "You died. You kinda suck at this.",
2:"Your mom would be proud...if she were smarter.",
3:"Such a luser.",
4:"I have a small puppy that's better at this."}

the_bridge.add_paths({
'throw the bomb': generic_death[rn],
'slowly place the bomb': escape_pod
})

randcode = '%r%r' % (randint(0,9),randint(0,9))
laser_weapon_armory.add_paths({
randcode : the_bridge,
'*': generic_death[rn]
})

central_corridor.add_paths({
'shoot!': generic_death[rn],
'dodge!': generic_death[rn],
'tell a joke': laser_weapon_armory
})

START = central_corridor

As I suspected in the comment above: 正如我在上面的评论中所怀疑的那样:

You make several mistakes, leading to errors you encounter or you didn't encounter yet by chance. 您犯了几个错误,导致遇到或未遇到的错误。

Keep in mind that your path dicts are only allowed to contain Room objects. 请记住,您的路径字典只能包含Room对象。

But in several places, you have something else there: 但是在几个地方,您还有其他地方:

  1. All paths have a generic_death[rn] somewhere - which is a string, not a Room object. 所有路径在某处都有一个generic_death[rn] -这是一个字符串,而不是Room对象。 You should change this. 您应该更改此设置。

  2. It would be better to do 最好做

     def go(self, direction): return self.paths.get(direction, self) 

    in order to stay in the same room if the action performed does not exist. 如果不存在执行的操作,则可以留在同一房间。

  3. Some of your dict s have a '*' key. 您的某些dict有一个'*'键。 If you suppose to implement an "in every other case" entry, I suggest to do something like 如果您打算实现“在所有其他情况下”条目,我建议您执行以下操作

     def go(self, direction): return self.paths.get(direction, self.paths.get('*', self)) 

    which tries to lookup the given direction , if that fails it seeks for '*' , and if that fails, it stays in the same Room . 它尝试查找给定的direction ,如果失败,它将搜索'*' ,如果失败,它将停留在同一Room

    '*' is ok here, I prever to use None . '*'在这里还可以,我喜欢使用None But that is a question of personal taste, I think. 我认为,但这是个人品味的问题。

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