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How do you unstring a string?

I need to call a method on an object but I keep getting an error:

'str' object has no attribute 'go'

I'm doing a web app and I need to load a new room when the user submits a form.

class GameEngine(object):

    def GET(self):
        if session.room:
            return render.show_room(room=session.room)
        else:
            return render.you_died()

    def POST(self):
        form = web.input(action=None)

        if session.room and form.action:
            session.room = session.room.go(form.action)

        web.seeother("/game")

Each session.room has paths and go is supposed to move you to whatever path you chose in the form. How do I fix this bug?

I would like to go to the new room and render it. The problem is in the

if session.room and form.action:
    session.room = session.room.go(form.action) 

Here is the whole app.py file:

import web  
from gothonweb import map

urls = (
'/game', 'GameEngine',
'/', 'Index',
)

app = web.application(urls, globals())

if web.config.get('_session') is None:
    store = web.session.DiskStore('sessions')
    session = web.session.Session(app, store,
                              initializer={'room': None})
    web.config._session = session
else:
    session = web.config._session

render = web.template.render('templates/', base="layout")


class Index(object):
    def GET(self):
        session.room = map.START
        web.seeother("/game")


class GameEngine(object):

    def GET(self):
        if session.room:
            return render.show_room(room=session.room)
        else:
            return render.you_died()

    def POST(self):
        form = web.input(action=None)

        if session.room and form.action:
            session.room = session.room.go(form.action)
            return render.show_room(room=session.room)

        web.seeother("/game")

if __name__ == "__main__":
    app.run()

Here is the gothonweb/map.py file:

from random import randint

class Room(object):

    def __init__(self, name, description):
        self.name = name
        self.description = description
        self.paths = {}

    def go(self, direction):
        return self.paths.get(direction, None)

    def add_paths(self, paths):
        self.paths.update(paths)

central_corridor = Room("Central Corridor",
"""
The Gothons of Planet Percal #25 have invaded your ship and destroyed
your entire crew.  You are the last surviving member and your last
mission is to get the neutron destruct bomb from the Weapons Armory,
put it in the bridge, and blow the ship up after getting into an 
escape pod.

You're running down the central corridor to the Weapons Armory when
a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume
flowing around his hate filled body.  He's blocking the door to the
Armory and about to pull a weapon to blast you.
""")


laser_weapon_armory = Room("Laser Weapon Armory",
"""
Lucky for you they made you learn Gothon insults in the academy.
You tell the one Gothon joke you know:
Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr.
The Gothon stops, tries not to laugh, then busts out laughing and can't move.
While he's laughing you run up and shoot him square in the head
putting him down, then jump through the Weapon Armory door.

You do a dive roll into the Weapon Armory, crouch and scan the room
for more Gothons that might be hiding.  It's dead quiet, too quiet.
You stand up and run to the far side of the room and find the
neutron bomb in its container.  There's a keypad lock on the box
and you need the code to get the bomb out.  If you get the code
wrong 10 times then the lock closes forever and you can't
get the bomb.  The code is 3 digits.
""")


the_bridge = Room("The Bridge",
"""
The container clicks open and the seal breaks, letting gas out.
You grab the neutron bomb and run as fast as you can to the
bridge where you must place it in the right spot.

You burst onto the Bridge with the netron destruct bomb
under your arm and surprise 5 Gothons who are trying to
take control of the ship.  Each of them has an even uglier
clown costume than the last.  They haven't pulled their
weapons out yet, as they see the active bomb under your
arm and don't want to set it off.
""")


escape_pod = Room("Escape Pod",
"""
You point your blaster at the bomb under your arm
and the Gothons put their hands up and start to sweat.
You inch backward to the door, open it, and then carefully
place the bomb on the floor, pointing your blaster at it.
You then jump back through the door, punch the close button
and blast the lock so the Gothons can't get out.
Now that the bomb is placed you run to the escape pod to
get off this tin can.

You rush through the ship desperately trying to make it to
 the escape pod before the whole ship explodes.  It seems like
hardly any Gothons are on the ship, so your run is clear of
interference.  You get to the chamber with the escape pods, and
now need to pick one to take.  Some of them could be damaged
but you don't have time to look.  There's 5 pods, which one
do you take?
""")

pod = randint(1,6)
the_end_winner = Room("The End",
"""
You jump into pod %r and hit the eject button.
The pod easily slides out into space heading to
the planet below.  As it flies to the planet, you look
back and see your ship implode then explode like a
bright star, taking out the Gothon ship at the same
time.  You won!
""" % pod)


the_end_loser = Room("The End",
"""
You jump into a random pod and hit the eject button.
The pod escapes out into the void of space, then
implodes as the hull ruptures, crushing your body
into jam jelly.
"""
)
rn = randint(1,4)

escape_pod.add_paths({
    '%r' % pod : the_end_winner,
    '*': the_end_loser
})

generic_death = {1: "You died. You kinda suck at this.",
2:"Your mom would be proud...if she were smarter.",
3:"Such a luser.",
4:"I have a small puppy that's better at this."}

the_bridge.add_paths({
'throw the bomb': generic_death[rn],
'slowly place the bomb': escape_pod
})

randcode = '%r%r' % (randint(0,9),randint(0,9))
laser_weapon_armory.add_paths({
randcode : the_bridge,
'*': generic_death[rn]
})

central_corridor.add_paths({
'shoot!': generic_death[rn],
'dodge!': generic_death[rn],
'tell a joke': laser_weapon_armory
})

START = central_corridor

As I suspected in the comment above:

You make several mistakes, leading to errors you encounter or you didn't encounter yet by chance.

Keep in mind that your path dicts are only allowed to contain Room objects.

But in several places, you have something else there:

  1. All paths have a generic_death[rn] somewhere - which is a string, not a Room object. You should change this.

  2. It would be better to do

     def go(self, direction): return self.paths.get(direction, self) 

    in order to stay in the same room if the action performed does not exist.

  3. Some of your dict s have a '*' key. If you suppose to implement an "in every other case" entry, I suggest to do something like

     def go(self, direction): return self.paths.get(direction, self.paths.get('*', self)) 

    which tries to lookup the given direction , if that fails it seeks for '*' , and if that fails, it stays in the same Room .

    '*' is ok here, I prever to use None . But that is a question of personal taste, I think.

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