[英]Class or Enum structure for control types and codes
I would like to implement a class with control codes for the peers of my socket communication. 我想为套接字通信的对等体实现一个带有控制代码的类。 I tried it with enums and derived classes but my tries doesn't work.
我尝试了枚举和派生类,但我的尝试不起作用。
I would like to have a Type
which contains different Codes
. 我想要一个包含不同
Codes
的Type
。 For example Control as type with Wakeup and Shutdown as code information's. 例如, 控件类型为Wakeup , Shutdown为代码信息。
The peer should be able to use a Switch Case to identify the information. 对等方应该能够使用交换案例来识别信息。 Something like:
就像是:
switch(data.Type)
{
case Control:
/* Check diffrent codes */
break;
case Notification:
/* Check diffrent codes */
break;
}
I tried it with following, but sadly I cannot use Switch Case or similar to identify the information. 我尝试了以下方法,但遗憾的是我无法使用Switch Case或类似产品来识别信息。
public abstract class Type
{
private readonly String _code;
protected Type(String code)
{
_code = code;
}
public String Code
{
get { return _code; }
}
}
public sealed class Control : Type
{
public static readonly Control Wakeup = new Control("Wakeup");
public static readonly Control Shutdown = new Control("Shutdown");
private Control(String code) : base(code)
{
}
}
Any Idea how to implement this? 任何想法如何实现这一点? Please consider, that TypeXXX should not combinable with CodeYYYY .
请考虑, TypeXXX不能与CodeYYYY结合使用。 Thanks for your advices!
感谢您的建议!
Edit 编辑
I have a TCP Client and Server Socket. 我有一个TCP客户端和服务器套接字。 The general communication works fine.
一般通讯正常。 Now I would like to implement a class or something similar that tells the peer which kind of information he received.
现在,我想实现一个类或类似的东西,以告诉同龄人他收到了哪种信息。 That he is able to decide what he should he do with the information.
他能够决定如何处理该信息。 I thought something like the ICMP Control Messages would be nice.
我认为类似ICMP控制消息之类的东西会很好。 I have a general Type of Information and the Code specify it.
我有一个通用的信息类型,代码指定了它。
The type code relationship looks like this: 类型代码关系如下所示:
+--------------+-------------+
| Type | Code |
+--------------+-------------+
| Control | Shutdown |
| | Wakeup |
| | CheckUpdate |
| | ForceUpdate |
| ----------- | ----------- |
| Notification | Online |
| | Offline |
| | Login |
| | Logoff |
| ----------- | ----------- |
| Data | Zip |
+--------------+-------------+
The package looks like this: 该软件包如下所示:
+------+------+---------+
| Type | Code | Payload |
+------+------+---------+
The receiver checks the Type
and Code
and after that start to process the payload. 接收器检查
Type
和Code
,然后开始处理有效负载。
Create two classes that inherits from Control class: 创建两个从Control类继承的类:
public class WakeUp : Control
{
}
public class ShutDown : Control
{
}
Then use this method to create a new instance of the specific control: 然后使用此方法创建特定控件的新实例:
public T CreateControl<T>() where T : Control, new()
{
return new T();
}
Use the above method as: 使用上面的方法:
var wakeupControl = CreateControl<WakeUp>();
var shutdownControl = CreateControl<ShutDown>();
UPDATE: 更新:
Have a look at the strategy pattern http://www.dofactory.com/Patterns/PatternStrategy.aspx 看看策略模式http://www.dofactory.com/Patterns/PatternStrategy.aspx
From C# language reference (8.7.2). 从C#语言参考(8.7.2)。 switch (switch expression) { case... }
开关(开关表达式){case ...}
If the type of the switch expression is sbyte, byte, short, ushort, int, uint, long, ulong, char, string, or an enum-type , then that is the governing type of the switch statement. 如果switch表达式的类型是sbyte,byte,short,ushort,int,uint,long,ulong,char,string或enum-type ,则这就是switch语句的控制类型。 Otherwise, exactly one user-defined implicit conversion (Section 6.4) must exist from the type of the switch expression to one of the following possible governing types: sbyte, byte, short, ushort, int, uint, long, ulong, char, string .
否则,从switch表达式的类型到以下可能的控制类型之一,必须存在一个用户定义的隐式转换(第6.4节): sbyte,byte,short,ushort,int,uint,long,ulong,char,string 。 If no such implicit conversion exists, or if more than one such implicit conversion exists, a compile-time error occurs.
如果不存在这样的隐式转换,或者存在多个这样的隐式转换,则会发生编译时错误。
I think that you are overcomplicating. 我认为您太复杂了。 This is how I would do it.
这就是我要做的。
public enum Code { Wakeup, ShutDown, Notification1, Notification2 };
public enum Type { Control, Notification, Invalid }
public static class CodeCheck
{
public static bool IsControl( Code code )
{
return code == Code.Wakeup || code == Code.ShutDown;
}
public static bool IsNotification( Code code )
{
return code == Code.Notification1 || code == Code.Notification2;
}
public static Type GetType( Code code )
{
if ( IsControl( code ) )
return Type.Control;
if ( IsNotification( code ) )
return Type.Notification;
return Type.Invalid;
}
}
So user would do something like: 因此用户将执行以下操作:
public void ProcessCode( Code code )
{
switch ( CodeCheck.GetType( code ) )
{
case Type.Control:
// do something
break;
case Type.Notification:
// do something
break;
}
}
Here is another version of how you can do it. 这是您如何做的另一种形式。 This is after your edit so it covers all combinations:
这是在您编辑后的,因此涵盖了所有组合:
public enum CodeValue { Wakeup, ShutDown, CheckUpdate, ForceUpdate, Online, Offline, Login, Logoff, Zip };
public enum TypeValue { Control, Notification, Data, Invalid }
public class Code
{
public CodeValue CodeValue
{
get;
private set;
}
public TypeValue TypeValue
{
get;
private set;
}
public Code( CodeValue code )
{
CodeValue = code;
DetermineType();
if ( TypeValue == TypeValue.Invalid )
throw new ArgumentException( "code" );
}
private bool IsControl()
{
return CodeValue == CodeValue.Wakeup || CodeValue == CodeValue.ShutDown || CodeValue == CodeValue.CheckUpdate || CodeValue == CodeValue.ForceUpdate;
}
private bool IsNotification()
{
return CodeValue == CodeValue.Online || CodeValue == CodeValue.Offline || CodeValue == CodeValue.Login || CodeValue == CodeValue.Logoff;
}
private bool IsData()
{
return CodeValue == CodeValue.Zip;
}
private void DetermineType()
{
if ( IsControl() )
TypeValue = TypeValue.Control;
if ( IsNotification() )
TypeValue = TypeValue.Notification;
if ( IsData() )
TypeValue = TypeValue.Data;
TypeValue = TypeValue.Invalid;
}
}
User would use it like this: 用户可以这样使用它:
public void ProcessCode( Code code )
{
switch ( code.TypeValue )
{
case TypeValue.Control:
// do something
break;
case TypeValue.Notification:
// do something
break;
}
}
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