[英]JPanel won't move if it fills the screen
First of all, sorry for the vague title I don't know how to word the question in a sentence. 首先,对模糊的标题感到抱歉,我不知道如何用句子表达问题。
I have a simple programme that slides one JPanel into view as another gets pushed out, when a button is clicked. 我有一个简单的程序,当单击一个按钮时,一个JPanel可以滑动到另一个JPanel的视图中。
If the first JPanel's width is set as getWidth()
then the JPanel will not move when the button is clicked, however if I change the width to getWidth() - 1
it works perfectly fine!?! 如果将第一个JPanel的宽度设置为getWidth()
则单击该按钮时,JPanel不会移动,但是,如果我将宽度更改为getWidth() - 1
则它的效果很好!
A simple example is shown below 一个简单的例子如下所示
public class SlidingJPanel extends JFrame{
public JPanel panel = new JPanel();
public JPanel panel2 = new JPanel();
public JLabel label = new JLabel(" SUCCESS!!!!!!!");
public JButton button = new JButton("TESTING");
public class MyJPanel extends JPanel implements ActionListener{
public int x = 0;
public int delay = 70;
final Timer timer = new Timer(delay,this);
public MyJPanel(){};
public void paintComponent(Graphics g)
{
super.paintComponent(g);
button.setBounds(10, 20, 100, 50);
button.addActionListener(this);
panel.setBorder(BorderFactory.createLineBorder(Color.black));
panel.setBounds(x, 0, getWidth(), getHeight());
panel.add(button);
panel2.setBorder(BorderFactory.createLineBorder(Color.blue));
panel2.setBounds(x - getWidth(), 0, getWidth(), getHeight());
panel2.add(label);
add(panel);
add(panel2);
}
@Override
public void actionPerformed(ActionEvent arg0) {
timer.addActionListener(move);
timer.start();
}
ActionListener move = new ActionListener(){
public void actionPerformed(ActionEvent e){
repaint();
x++;
}
};
}
public static void main(String args [])
{
new SlidingJPanel();
}
SlidingJPanel()
{
Container container = getContentPane();
MyJPanel panel = new MyJPanel();
container.add(panel);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(500,500);
setTitle("JPanel Draw Rect Animation");
setVisible(true);
}
}
ignore any coding conventions I may have ignored or missed this is just a rough draft. 忽略任何我可能已经忽略或错过的编码约定,这只是一个草稿。
Hope someone can help :) 希望有人可以帮助:)
The paintComponent() method is for painting only! paintComponent()方法仅用于绘画! There is no need for you to override this method. 您无需重写此方法。
You should NOT be: 您不应该是:
If you want to animate a component then when the timer fires you can use setLocation(...) or setSize() or setBounds(). 如果要为组件设置动画,则当计时器触发时,可以使用setLocation(...)或setSize()或setBounds()。 The component will automatically be repainted. 该组件将自动重新粉刷。
I don't know if fixing this will solve your problem, but the current approach is wrong. 我不知道解决此问题是否可以解决您的问题,但是当前的方法是错误的。
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