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引用在ActionListener中单击了JButton

[英]Reference clicked JButton inside ActionListener

I'm trying to write a Tic Tac Toe program using swing, but I seem to having some trouble. 我正在尝试使用swing编写Tic Tac Toe程序,但我似乎遇到了一些麻烦。 In my anonymous inner classes I attempt to set up the actionListener for each of my buttons, but I'm having trouble finding the type or the variable which will allow me to reference the buttons and set them to either X or Y. I tried e.getSource().setText() in my anonymous classes, but that came back with errors. 在我的匿名内部类中,我尝试为每个按钮设置actionListener,但是我无法找到允许我引用按钮并将它们设置为X或Y的类型或变量。我试过了.getSource()。setText()在我的匿名类中,但是返回时出现了错误。 Any thoughts? 有什么想法吗? Thanks! 谢谢! Alex 亚历克斯

import javax.swing.*;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TicTacToe  {

public JFrame frame;
public JLabel label;
public JPanel panel;

public static int counter;



public void go()
{ 
    frame = new JFrame("TicTacToe");
    frame.setSize(500, 500);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    panel = new JPanel();
    panel.setLayout(new GridLayout(3,3,10,10));
    frame.add(BorderLayout.CENTER, panel);
    label= new JLabel("TIC TAC TOE");
    frame.add(BorderLayout.NORTH, label);

    ; 


    JButton button1 = new JButton("Button 1");
    JButton button2 = new JButton("Button 1");
    JButton button3 = new JButton("Button 1");
    JButton button4 = new JButton("Button 1");
    JButton button5 = new JButton("Button 1");
    JButton button6 = new JButton("Button 1");
    JButton button7 = new JButton("Button 1");
    JButton button8 = new JButton("Button 1");
    JButton button9 = new JButton("Button 1");





    button1.addActionListener(new ActionListener(){ 
        public void actionPerformed(ActionEvent e)
        {


        }
    });

    button2.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button3.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button4.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button5.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button6.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button7.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button8.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    button9.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e)
        {

        }
    });

    panel.add(button1);
    panel.add(button2);
    panel.add(button3);
    panel.add(button4);
    panel.add(button5);
    panel.add(button6);
    panel.add(button7);
    panel.add(button8);
    panel.add(button9);
    frame.setVisible(true);
    panel.setVisible(true);

}


public static void main(String[] args)
{
    TicTacToe gui = new TicTacToe();
    gui.go();

}


}

Remember, ActionListener can be used on a number of different types of components, so the source reference is generalized. 请记住, ActionListener可用于许多不同类型的组件,因此源参考是一般化的。 You need to cast to back to the expected value 您需要转换回预期值

button9.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e)
    {
        Object source = e.getSource();
        if (source instanceof JButton) {
            JButton btn = (JButton)source;
            // Go ahead and do what you like
        }
    }
});

While I know your ActionListener as it stands can pretty much guarantee that the source type of the Object will be a JButton , I never like blindly casting objects, but that's me 虽然我知道你的ActionListener ,但它几乎可以保证Object的源类型是JButton ,我从不喜欢盲目地投射对象,但那就是我

If you are receiving errors then you should post them but I am assuming it is because you aren't asserting that the source object is in fact a button. 如果您收到错误,那么您应该发布它们但我假设它是因为您没有断言源对象实际上是一个按钮。 There are two straightforward solutions to what you are doing. 对于您正在做的事情,有两种直接的解决方案。

First is that since you are only adding one action listener to each button, you can assume that it is the object that the action event is referring to. 首先 ,因为您只为每个按钮添加一个动作侦听器,您可以假设它是动作事件所引用的对象。 Just note that the button either needs to be an instance variable or declared final: 请注意,按钮需要是实例变量或声明为final:

    button1.addActionListener(new ActionListener(){ 
        @Override
        public void actionPerformed(ActionEvent e)
        {
            button1.setText("X/Y");
        }
    });

Second, which would fix the cause of your error, is by asserting that the ActionEvent source object is in fact a button. 其次,这将解决您的错误的原因,是断言ActionEvent源对象实际上是一个按钮。 This is done by checking that the source is an instance of JButton: 这是通过检查源是JButton的实例来完成的:

    button1.addActionListener(new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            if (e.getSource() instanceof JButton) {
                ((JButton) e.getSource()).setText("X/Y");
            }
        }
    });

I went through and cleaned up your code a little bit. 我仔细检查了一下你的代码。 I'm not quite sure why your code had errors, but I didn't get any. 我不太清楚为什么你的代码有错误,但我没有得到任何错误。 I suggest, since you have common code, to reuse it like I did in an array. 我建议,因为你有共同的代码,像我在数组中那样重用它。 I also added a boolean to switch between players on each button click. 我还添加了一个boolean用于在每次按钮点击时切换玩家。

Lastly, I suggest setting up the JFrame in the constructor, or in a private method called by the constructor (more complex user interfaces might have a lot of code, and breaking it up is a good habit for maintainability of your code) like I showed below. 最后,我建议在构造函数中设置JFrame,或者在构造函数调用的私有方法中设置JFrame(更复杂的用户界面可能包含大量代码,并且将其分解为代码可维护性的良好习惯),就像我展示的那样下面。

import javax.swing.*;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TicTacToe {
    public static final boolean PLAYER_X = false;
    public static final boolean PLAYER_O = true;

    public static int counter;

    private JFrame frame;
    private JLabel label;
    private JPanel panel;
    private JButton[] buttons;
    private boolean player;

    public TicTacToe() {
        frame = new JFrame("TicTacToe");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        panel = new JPanel();
        panel.setPreferredSize(new Dimension(500, 500));
        panel.setLayout(new GridLayout(3, 3, 10, 10));
        frame.add(BorderLayout.CENTER, panel);

        label = new JLabel("TIC TAC TOE");
        frame.add(BorderLayout.NORTH, label);

        /* Set the initial player turn to player X */
        player = PLAYER_X;

        /* Create the JButtons  */
        buttons = new JButton[9];

        /* Loop through and set all of them up */
        for (int i = 0; i < buttons.length; i++) {
            buttons[i] = new JButton();
            buttons[i].addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    if (e.getSource() instanceof JButton) {
                        ((JButton)e.getSource()).setText(player ? "O" : "X"); /* Set button text */
                        player = !player; /* Switch turns */
                    }
                }
            });

            /* Add all of the buttons to the panel. */
            panel.add(buttons[i]);
        }

        /* Pack the frame to the contents. Basically a "fit to contents". */
        frame.pack();
    }

    public void go() {
        frame.setVisible(true);
        panel.setVisible(true);
    }

    public static void main(String[] args) {
        TicTacToe gui = new TicTacToe();
        gui.go();
    }
}

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