[英]zoom in graphic context by a factor around a pivot value
I am trying to zoom in my canvas when the user pinches the screen In IOS. 当用户在IOS中捏屏时,我正在尝试放大画布。
I am translating my code from Android(which works), here's a snift: 我正在从Android(可运行)翻译我的代码,这是一个小巧的做法:
focusX = gestureDetector.getFocusX();
focusY = gestureDetector.getFocusY();
enter code herecanvas.scale(mScaleFactor,mScaleFactor,focusX,focusY);
my translated IOS code doesn't give the same results: 我翻译的IOS代码没有得到相同的结果:
- (void)onScale:(UIPinchGestureRecognizer *)gesture
{
if (gesture.state == UIGestureRecognizerStateBegan) {
CGPoint endPoint = [gesture locationInView:self];
focusX = endPoint.x;
focusY = endPoint.y;
}
}
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), focusX, focusY);
CGContextScaleCTM(UIGraphicsGetCurrentContext(), mScaleFactor, mScaleFactor)
Why? 为什么?
I found the problem, CGContextTranslateCTM is redundant. 我发现了问题,CGContextTranslateCTM是多余的。 Also I had another problem , the scale factor of the recognizer in Android is relative whereas in IOS it's absolute.
另外我还有一个问题,Android中识别器的比例因子是相对的,而在IOS中则是绝对的。
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