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在画布中循环绘制圆

[英]Drawing circles in loop for canvas

So i would like to draw a circles in loop but when i run my code i get somthing like this: 所以我想画一个圈,但是当我运行我的代码时,我会得到这样的东西:

在此处输入图片说明

It should just draw 3 circles in random places. 它应该只在随机位置绘制3个圆圈。 My code is like this: 我的代码是这样的:

for (var i = 0; i < iloscU; i++) {
    ctx.strokeStyle = "black";
    var centreX = Math.random() * 1000;
    var centreY = Math.random() * 1000;
    var radius = 75;
    var startAngle = 0 * Math.PI / 180;
    var endAngle = 360 * Math.PI / 180;
    ctx.arc(centreX, centreY, radius, startAngle, endAngle, false);
    ctx.fillStyle = 'green';
    ctx.fill();
    ctx.stroke();
}

I know it propobly something stupid but well i dont know what :( 我知道这很愚蠢,但我不知道是什么:(

Because you're still in the same path , so canvas "line up" the points for you. 因为您仍然在同一条路径上 ,所以画布可以为您“排列”这些点。

To separate, begin a new path each time you want to draw a shape, and close it when you're done: 要分开,每次要绘制形状时都要开始一条新路径,完成后将其关闭:

ctx.strokeStyle="black";
ctx.fillStyle="green";
var RADIUS=75;
var START_ANGLE=0;
var END_ANGLE=2*Math.PI;
var cx,cy;
for(var i=0;i<iloscU;i++){
    cx=Math.random()*1000;
    cy=Math.random()*1000;
    ctx.beginPath();
    ctx.arc(cx,cy,RADIUS,START_ANGLE,END_ANGLE,false);
    ctx.fill();
    ctx.stroke();
    ctx.closePath();
}

JSFiddle demo JSFiddle演示

Notice that 注意

  • In fiddle I used 500 not 1000 because the canvas in demo is only 500 width and 500 height; 在小提琴中,我使用500而不是1000,因为演示中的画布只有500宽度和500高度。
  • I moved all "constants" out of loop since you don't really need to re-calculate them over and over again. 我将所有“常量”移出了循环,因为您并不需要一遍又一遍地重新计算它们。

Add ctx.beginPath(); 添加ctx.beginPath(); before the ctx.arc() line. ctx.arc()行之前。

I think your randoms are incorrects 我认为您的随机数是不正确的

Fiddle (your script work) 小提琴(您的剧本)

http://jsfiddle.net/BwEsr/ http://jsfiddle.net/BwEsr/

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");

var iloscU = 3;
for(var i=0;i<iloscU;i++){

ctx.strokeStyle = "black";
var centreX = Math.random() * 500 // limit 500 because canvas width = 500;
var centreY = Math.random() * 500 // limit 500 because canvas height = 500;
var radius = 75;

var startAngle = 0 * Math.PI/180;

var endAngle = 360 * Math.PI/180;

ctx.arc(centreX,centreY,radius,startAngle,endAngle,false);

ctx.fillStyle = 'green';
ctx.fill();
ctx.stroke();

}

I havent got time to test this I'm afraid but try adding openPath and closePath : 恐怕我没有时间进行测试,但是尝试添加openPath和closePath:

for(var i=0;i<iloscU;i++){

ctx.beginPath(); // open a new path

ctx.strokeStyle = "black";
var centreX = Math.random() * 1000;
var centreY = Math.random() * 1000;
var radius = 75;

var startAngle = 0 * Math.PI/180;

var endAngle = 360 * Math.PI/180;

ctx.arc(centreX,centreY,radius,startAngle,endAngle,false);

ctx.fillStyle = 'green';
ctx.fill();
ctx.stroke();


ctx.closePath(); // close the path

}

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