[英]OutOfMemoryError: GC overhead limit exceeded
I seem to be getting this exception: 我似乎收到此异常:
Execution exception
InvocationTargetException occured : null
play.exceptions.JavaExecutionException
at play.mvc.ActionInvoker.invoke(ActionInvoker.java:239)
at Invocation.HTTP Request(Play!)
Caused by: java.lang.reflect.InvocationTargetException
at play.mvc.ActionInvoker.invokeWithContinuation(ActionInvoker.java:557)
at play.mvc.ActionInvoker.invoke(ActionInvoker.java:508)
at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:484)
at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:479)
at play.mvc.ActionInvoker.invoke(ActionInvoker.java:161)
... 1 more
Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded
at java.util.Arrays.copyOf(Arrays.java:2367)
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:130)
at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:114)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:415)
at java.lang.StringBuilder.append(StringBuilder.java:132)
at play.data.binding.Unbinder.unBind(Unbinder.java:106)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
at play.data.binding.Unbinder.unBind(Unbinder.java:63)
at play.data.binding.Unbinder.unBind(Unbinder.java:110)
My code is: 我的代码是:
"".equals(question.uniqueID)
where question is a model and uniqueID is a String. 这里的问题是一个模型,而uniqueID是一个字符串。 I'm using play framework 1.2.6 and this is totally unexpected.
我正在使用播放框架1.2.6,这完全是意外的。 SO is asking for me to write some more text so I'm trying.
所以要我写一些更多的文字,所以我正在尝试。
My code is: "".equals(question.uniqueID) where question is a model and uniqueID is a String.
我的代码是:“” .equals(question.uniqueID)其中问题是一个模型,而uniqueID是一个字符串。
That doesn't match he stack trace so I don't this is the cause of an OOME. 这与他的堆栈跟踪不匹配,所以我不是这是OOME的原因。
I'm using play framework 1.2.6 and this is totally unexpected.
我正在使用播放框架1.2.6,这完全是意外的。
You can run low on memory in any system, esp a high level one like Play, so not that unexpected. 您可以在任何系统中运行低内存,尤其是像Play这样的高级系统,这样就不会出现意外情况。 The first thing I would try increasing your maximum heap size to at least 1 GB if not 16 GB (if you have that much)
我首先尝试将最大堆大小增加到至少1 GB(如果不是16 GB)(如果有那么多的话)
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