简体   繁体   English

在Unity Editor中Unity3d Facebook移动SDK测试?

[英]Unity3d Facebook mobile SDK test in Unity Editor?

I was wondering if unity3d facebook sdk can be tested within the unity editor itself. 我想知道unity3d facebook sdk是否可以在统一编辑器中进行测试。

Right now, for every change i make i have to deploy on the device and this is painstakingly slow for debugging. 现在,对于我所做的每一个更改,我必须在设备上进行部署,这对调试而言非常缓慢。 It would be great if i can do the same inside the editor. 如果我可以在编辑器中做同样的事情,那将是很棒的。

Is this possible? 这可能吗?

There's limited functionality of the SDK being able to be tested in the editor. SDK的功能有限,无法在编辑器中进行测试。 There are fake dialogs that will pop up and won't do anything. 有弹出的假对话框,不会做任何事情。 The FB.API() within the Editor requires a parameter access_token . 编辑器中的FB.API()需要参数access_token So there's a limited amount of stuff that can be done within the Editor. 所以在编辑器中可以完成的内容有限。 It's on our todo list to make it so more things work within the Editor. 在我们的待办事项列表中,可以让编辑器中的所有内容更有效。

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM