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Unity3d Facebook mobile SDK test in Unity Editor?

I was wondering if unity3d facebook sdk can be tested within the unity editor itself.

Right now, for every change i make i have to deploy on the device and this is painstakingly slow for debugging. It would be great if i can do the same inside the editor.

Is this possible?

There's limited functionality of the SDK being able to be tested in the editor. There are fake dialogs that will pop up and won't do anything. The FB.API() within the Editor requires a parameter access_token . So there's a limited amount of stuff that can be done within the Editor. It's on our todo list to make it so more things work within the Editor.

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