[英]Limit Rendering Speed
I have this method here which renders my players movement. 我在这里有这种方法,可以使我的球员运动。 It swaps between 3 images, standing, left leg forward, and right leg forward.
它在3张图像(站立,左腿向前和右腿向前)之间交换。
It swaps images very fast so how can I change the speed of the rendering? 它可以非常快速地交换图像,那么如何更改渲染速度?
public static void renderUpwardWalking() {
ImageIcon[] frames = { CharacterSheet.up, CharacterSheet.upLeftLeg,
CharacterSheet.upRightLeg };
if (Key.up && Character.direction == "up") {
currentFrame++;
if (currentFrame == 3)
currentFrame = 1;
Character.character.setIcon(frames[currentFrame]);
} else if (!Key.up && Character.direction == "up") {
currentFrame = 0;
}
}
You can change the scale of your currentFrame counter, and use its range to control your frame rate: 您可以更改currentFrame计数器的比例,并使用其范围来控制帧速率:
//Let this go from 1...30
int currentFrameCounter;
.
.
.
currentFrameCounter++;
if(currentFrameCounter == 30) currentFrameCounter = 0;
//Take a fraction of currentframeCounter for frame index ~ 1/10 frame rate
//Note care to avoid integer division
currentFrame = (int) (1.0*currentFrameCounter / 10.0);
Putting it all together in a general model: 将它们放到一个通用模型中:
int maxCounter = 30; //or some other factor of 3 -- controls speed
int currentFrameCounter;
public static void renderUpwardWalking() {
ImageIcon[] frames = { CharacterSheet.up, CharacterSheet.upLeftLeg,
CharacterSheet.upRightLeg };
if (Key.up && Character.direction == "up") {
currentFrameCounter++; //add
if(currentFrameCounter == maxCounter) currentFrameCounter = 0;
currentFrame = (int) (1.0*currentFrameCounter / (maxCounter/3.0));
Character.character.setIcon(frames[currentFrame]);
} else if (!Key.up && Character.direction == "up") {
currentFrame = 0;
}
} }
This is usually done on timer. 这通常是在计时器上完成的。
Decide on a frame pattern and a frequency. 确定帧模式和频率。 You seem to have chosen the frame pattern CharacterSheet.up, CharacterSheet.upLeftLeg, CharacterSheet.upRightLeg.
您似乎已经选择了帧模式CharacterSheet.up,CharacterSheet.upLeftLeg,CharacterSheet.upRightLeg。 Let's say you want to swap frame every 400 ms.
假设您想每400毫秒交换一次帧。
Get the time from a clock with sufficient resolution. 从具有足够分辨率的时钟获取时间。
System.nanoTime()
is usually accurate enough. System.nanoTime()
通常足够准确。
long frameTime = 400L * 1000000L; // 400 ms in nanoseconds
long frameTime = 400L * 1000000L; // 400 ms in nanoseconds
Edit long frameTime = 400L * 1000000L; // 400 ms in nanoseconds
编辑
currentFrame = (System.nanoTime() / frametime) % frames.length;
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