[英]Android image scaling issue
I'm new to Android and coming from IOS and encountered a small issue. 我是Android的新手,来自IOS,遇到了一个小问题。 I have an image that is quite long, so that on a tablet the image spans the whole screen without scaling the image. 我有一幅很长的图像,因此在平板电脑上,图像会覆盖整个屏幕,而不会缩放图像。
But when i open the app on the phone the image is compressed in height to fit the screen. 但是,当我在手机上打开该应用程序时,图像的高度被压缩以适合屏幕。 How do i stop this? 我该如何阻止呢?
The image is set as a background on a LinearLayout: 图像在LinearLayout上设置为背景:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/blur"/>
i tried: 我试过了:
android:scaleType="fitStart"
android:scaleType="center"
android:scaleType="fitcenter
" ”
Android always scales backgrounds to fit its View, the scaleType only applies to ImageViews. Android始终会缩放背景以适合其View,scaleType仅适用于ImageViews。 You need to implement an ImageView with android:src
reference to your image. 您需要使用对图像的android:src
引用实现ImageView。 Only then can you start playing with android:scaleType
. 只有这样,您才能开始使用android:scaleType
玩android:scaleType
。
If you are trying to fit or scale your image into image view you can try this code. 如果您要调整图像的比例或将其缩放到图像视图中,则可以尝试以下代码。
public class ScalingUtilities {
/**
* Utility function for decoding an image resource. The decoded bitmap will
* be optimized for further scaling to the requested destination dimensions
* and scaling logic.
* @param res The resources object containing the image data
* @param resId The resource id of the image data
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Decoded bitmap
*/
public static Bitmap decodeResource(Resources res, int resId, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
options.inJustDecodeBounds = false;
options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
dstHeight, scalingLogic);
Bitmap unscaledBitmap = BitmapFactory.decodeResource(res, resId, options);
return unscaledBitmap;
}
/**
* Utility function for creating a scaled version of an existing bitmap
*
* @param unscaledBitmap Bitmap to scale
* @param dstWidth Wanted width of destination bitmap
* @param dstHeight Wanted height of destination bitmap
* @param scalingLogic Logic to use to avoid image stretching
* @return New scaled bitmap object
*/
public static Bitmap createScaledBitmap(Bitmap unscaledBitmap, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
dstWidth, dstHeight, scalingLogic);
Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
dstWidth, dstHeight, scalingLogic);
Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(),
Config.ARGB_8888);
Canvas canvas = new Canvas(scaledBitmap);
canvas.drawBitmap(unscaledBitmap, srcRect, dstRect, new Paint(Paint.FILTER_BITMAP_FLAG));
return scaledBitmap;
}
/**
* ScalingLogic defines how scaling should be carried out if source and
* destination image has different aspect ratio.
*
* CROP: Scales the image the minimum amount while making sure that at least
* one of the two dimensions fit inside the requested destination area.
* Parts of the source image will be cropped to realize this.
*
* FIT: Scales the image the minimum amount while making sure both
* dimensions fit inside the requested destination area. The resulting
* destination dimensions might be adjusted to a smaller size than
* requested.
*/
public static enum ScalingLogic {
CROP, FIT
}
/**
* Calculate optimal down-sampling factor given the dimensions of a source
* image, the dimensions of a destination area and a scaling logic.
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal down scaling sample size for decoding
*/
public static int calculateSampleSize(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.FIT) {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
return srcWidth / dstWidth;
} else {
return srcHeight / dstHeight;
}
} else {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
return srcHeight / dstHeight;
} else {
return srcWidth / dstWidth;
}
}
}
/**
* Calculates source rectangle for scaling bitmap
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal source rectangle
*/
public static Rect calculateSrcRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.CROP) {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
final int srcRectWidth = (int)(srcHeight * dstAspect);
final int srcRectLeft = (srcWidth - srcRectWidth) / 2;
return new Rect(srcRectLeft, 0, srcRectLeft + srcRectWidth, srcHeight);
} else {
final int srcRectHeight = (int)(srcWidth / dstAspect);
final int scrRectTop = (int)(srcHeight - srcRectHeight) / 2;
return new Rect(0, scrRectTop, srcWidth, scrRectTop + srcRectHeight);
}
} else {
return new Rect(0, 0, srcWidth, srcHeight);
}
}
/**
* Calculates destination rectangle for scaling bitmap
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal destination rectangle
*/
public static Rect calculateDstRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.FIT) {
final float srcAspect = (float)srcWidth / (float)srcHeight;
final float dstAspect = (float)dstWidth / (float)dstHeight;
if (srcAspect > dstAspect) {
return new Rect(0, 0, dstWidth, (int)(dstWidth / srcAspect));
} else {
return new Rect(0, 0, (int)(dstHeight * srcAspect), dstHeight);
}
} else {
return new Rect(0, 0, dstWidth, dstHeight);
}
}}
Try changing the XML file to 尝试将XML文件更改为
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/blur"/>
If your work is done then its okay else as per @ernir you have to use imageview
. 如果您的工作完成了,那么按照@ernir可以,您必须使用imageview
。
LinearLayout
has no android:scaleType
attribute defined. LinearLayout
没有定义android:scaleType
属性。 You should use a ImageView
and set your resource as android:src
. 您应该使用ImageView
并将资源设置为android:src
。 Fit its size / positioning expanding to LinearLayout
. 适合其大小/位置,扩展到LinearLayout
。 And then you can use android:scaleType="centerCrop"
attribute of ImageView
然后可以使用ImageView
android:scaleType="centerCrop"
属性
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="@+id/img"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/blur"
android:scaleType="centerCrop"
/>
</LinearLayout>
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