[英]Java2D Image quality lost after rotation
I'm using following code for rotate my image 我正在使用以下代码旋转图像
public class Field extends Canvas implements ActionListener {
@Override
public void paint(Graphics grphcs) {
super.paint(grphcs);
Graphics2D g2d = (Graphics2D) grphcs;
AffineTransform affine = new AffineTransform();
int angle = car.getAngle();
Image image = car.getCarImage();
int x = (int) car.getX();
int y = (int) car.getY();
affine.rotate(Math.toRadians(angle), x + image.getWidth(null) / 2,
y + image.getHeight(null) / 2);
g2d.setTransform(affine);
g2d.drawImage(image, x, y, null);
}
....
if angle equals, for example, 5 image quality is lost. 例如,如果角度等于5,则图像质量会丢失。
What's the problem? 有什么问题?
You have to use antialiasing, try this: 您必须使用抗锯齿,请尝试以下操作:
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
example: the right icon is antialiased http://i.imgur.com/yeJux.png 例如:右边的图标是抗锯齿的http://i.imgur.com/yeJux.png
The other answers are half correct: Your problem can be solved by setting a RenderingHint. 其他答案是正确的一半:可以通过设置RenderingHint解决您的问题。 But in this case, it's not antialiasing.
但是在这种情况下,它不是抗锯齿。
Try adding this before you apply your transform: 在应用变换之前,请尝试添加以下内容:
g2d.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
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