[英]Moving a sine wave in Tkinter
I need to know how to see on the screen a sine wave moving using Tkinter I already did that with pygame but It is complicated that I thought do it with Tkinter. 我需要知道如何在屏幕上看到使用Tkinter移动的正弦波,我已经使用pygame做到了,但是我认为使用Tkinter做到这一点很复杂。 I think that the first that I need to do is define a function that draw the sine waves and then define other function that give movement to this draws. 我认为首先需要定义一个绘制正弦波的函数,然后定义另一个使该绘制运动的函数。 Is that correct? 那是对的吗? or Am I thinking wrong? 还是我想错了? How can move a sine wave on the screen? 如何在屏幕上移动正弦波?
The code that I extract of matplotlib.org was: 我提取的matplotlib.org的代码是:
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
fig, ax = plt.subplots()
x = np.arange(0, 2*np.pi, 0.01) # x-array
line, = ax.plot(x, np.sin(x))
def animate(i):
line.set_ydata(np.sin(x+i/10.0)) # update the data
return line,
#Init only required for blitting to give a clean slate.
def init():
line.set_ydata(np.ma.array(x, mask=True))
return line,
ani = animation.FuncAnimation(fig, animate, np.arange(1, 200), init_func=init, interval=25, blit=True)
plt.show()
I don't understand 'moving' but matplotlib could most likely be used. 我不了解“移动”,但最有可能使用matplotlib。
import matplotlib.pyplot as plt
fig = plt.figure(frameon=False)
ax = fig.add_axes([0, 0, 1, 1])
ax.axis('off')
ax.plot(range(10))
plt.show()
I finally move seven sine waves with the help of a lot of other posts. 我终于在许多其他文章的帮助下移动了七个正弦波。 this is the final result: 这是最终结果:
import pygame
import time
import math
import random
canvas_width=1308
canvas_height=720
canvas_s=1004
rojo=pygame.Color(255,0,0)
verde=pygame.Color(0,255,0)
azul=pygame.Color(0,0,255)
amarillo=pygame.Color(255,255,0,0)
marron=pygame.Color(85,65,0)
morado=pygame.Color(255,0,255)
naranja=pygame.Color(255,128,0)
lin=pygame.Color(255,255,255)
background_color=pygame.Color(0,0,0)
pygame.init()
# initialization of font module and creating a font to draw with
pygame.font.init()
fontdir=pygame.font.match_font('TimesNewRoman',False,False)
myfont = pygame.font.Font(fontdir,60)
pygame.display.set_caption("Monitor Signos Vitales")
screen=pygame.display.set_mode((canvas_width,canvas_height))
screen.fill(background_color)
surface=pygame.Surface((canvas_width,canvas_s))
surface.fill(background_color)
# creating the random list and their corresponding surfaces
random_list=[random.randrange(0,1000) for x in range(5)]
text_list=[myfont.render(str(x),True,lin) for x in random_list]
running=True
while running:
pos=(1220,0)
for event in pygame.event.get():
if event.type==pygame.QUIT:
running=False
surface.fill(background_color)
for text in text_list:
surface.blit(text,pos)
pos=(pos[0],pos[1]+180)
pygame.draw.line(surface, lin, (0, 90), (1004, 90))
pygame.draw.line(surface, lin, (0, 180), (1004, 180))
pygame.draw.line(surface, lin, (0, 270), (1004, 270))
pygame.draw.line(surface, lin, (0, 360), (1004, 360))
pygame.draw.line(surface, lin, (0, 450), (1004, 450))
pygame.draw.line(surface, lin, (0, 540), (1004, 540))
pygame.draw.line(surface, lin, (0, 630), (1004, 630))
pygame.draw.line(surface, lin, (1004, 0), (1004, 720))
pygame.draw.line(surface, lin, (1004, 180), (1308, 180))
pygame.draw.line(surface, lin, (1004, 360), (1308, 360))
pygame.draw.line(surface, lin, (1004, 540), (1308, 540))
frecuency=2;frecuency0=4;frecuency1=8;frecuency2=16;frecuency3=5;frecuency4=10;frecuency5=15
amplitude=30
speed=2
for x0 in range(0,canvas_s):
y0=int((canvas_height/2)+amplitude*math.sin(frecuency*((float(x0)/canvas_s)*(2*math.pi)+(speed*time.time()))+270)-270)
surface.set_at((x0,y0),amarillo)
for x1 in range(0,canvas_s):
y1=int((canvas_height/2)+amplitude*math.sin(frecuency0*((float(x1)/canvas_s)*(2*math.pi)+(speed*time.time()))+180)-180)
surface.set_at((x1,y1),verde)
for x2 in range(0,canvas_s):
y2=int((canvas_height/2)+amplitude*math.sin(frecuency1*((float(x2)/canvas_s)*(2*math.pi)+(speed*time.time()))+90)-90)
surface.set_at((x2,y2),naranja)
for x3 in range(0,canvas_s):
y3=int((canvas_height/2)+amplitude*math.sin(frecuency2*((float(x3)/canvas_s)*(2*math.pi)+(speed*time.time()))))
surface.set_at((x3,y3),azul)
for x4 in range(0,canvas_s):
y4=int((canvas_height/2)+amplitude*math.sin(frecuency3*((float(x4)/canvas_s)*(2*math.pi)+(speed*time.time()))-90)+90)
surface.set_at((x4,y4),rojo)
for x5 in range(0,canvas_s):
y5=int((canvas_height/2)+amplitude*math.sin(frecuency4*((float(x5)/canvas_s)*(2*math.pi)+(speed*time.time()))-180)+180)
surface.set_at((x5,y5),marron)
for x6 in range(0,canvas_s):
y6=int((canvas_height/2)+amplitude*math.sin(frecuency5*((float(x6)/canvas_s)*(2*math.pi)+(speed*time.time()))-270)+270)
surface.set_at((x6,y6),morado)
screen.blit(surface,(0,0))
pygame.display.flip()
PD: Please vote PD:请投票
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