[英]Drawing on JPanel step by step
I would like to create a JPanel
and draw things on it one by one. 我想创建一个
JPanel
并在其上逐个绘制东西。 I would like to see them added after each other. 我希望看到他们彼此加入。 The problem is, I always have to wait until everything is finished by
paintComponent
method. 问题是,我总是必须等到
paintComponent
方法完成所有操作。 Is there a way to achieve what I desire? 有没有办法实现我想要的? Thanks in advance!
提前致谢!
package javapaintui;
import java.awt.*;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
class JavaPaintUI extends JFrame {
private JPanel jPanel2;
public JavaPaintUI() {
initComponents();
}
private void initComponents() {
jPanel2 = new Panel2();
this.setContentPane(jPanel2);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
}
class Panel2 extends JPanel {
Panel2() {
setPreferredSize(new Dimension(420, 420));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("BLAH", 20, 20);
try {
Thread.sleep(5000);
} catch (InterruptedException ex) {
Logger.getLogger(JavaPaintUI.class.getName()).log(Level.SEVERE, null, ex);
}
g.drawRect(200, 200, 200, 200);
}
}
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
public void run() {
new JavaPaintUI().setVisible(true);
}
});
}
}
Never, ever, ever use Thread.sleep(...)
in a Swing application's event dispatch thread. 永远不要在Swing应用程序的事件分派线程中使用
Thread.sleep(...)
。 That goes 100-fold true for the paintComponent method as you put it to sleep. 当您进入睡眠状态时,paintComponent方法的正确性达到了100倍。 The solution is to use a Swing Timer.
解决方案是使用Swing计时器。
eg, 例如,
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
class JavaPaintUI extends JFrame {
private static final Color FILL_COLOR = Color.BLUE;
private static final Color BORDER_COLOR = Color.RED;
public static final Stroke STROKE = new BasicStroke(4f);
private JPanel jPanel2;
public JavaPaintUI() {
initComponents();
}
private void initComponents() {
jPanel2 = new Panel2();
this.setContentPane(jPanel2);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
}
class Panel2 extends JPanel {
private static final int TIMER_DELAY = 2000;
private Random random = new Random();
private List<Shape> shapeList = new ArrayList<>();
Panel2() {
setPreferredSize(new Dimension(420, 420));
new Timer(TIMER_DELAY, new ActionListener() {
@Override
public void actionPerformed(ActionEvent evt) {
int width = random.nextInt(100);
int height = random.nextInt(100);
int x = random.nextInt(getWidth() - width);
int y = random.nextInt(getHeight() - height);
shapeList.add(new Rectangle(x, y, width, height));
repaint();
}
}).start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("BLAH", 20, 20);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(STROKE);
for (Shape shape : shapeList) {
g2.setColor(FILL_COLOR);
g2.fill(shape);
g2.setColor(BORDER_COLOR);
g2.draw(shape);
}
}
}
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
public void run() {
new JavaPaintUI().setVisible(true);
}
});
}
}
Edit 编辑
You ask: 你问:
Now the problem is, I intend to draw a binary tree.
现在的问题是,我打算绘制一个二叉树。 The drawing mechanism works this way: I pass the tree's root to the drawing function, which will iterate through it, and draw a tree on the panel.
绘制机制的工作方式如下:我将树的根传递给绘图函数,该函数将对其进行迭代,然后在面板上绘制一棵树。 I use drawString, drawOval and drawLine functions, which seems to be hard to implement this way.
我使用drawString,drawOval和drawLine函数,这似乎很难实现。 Do you have a solution for it maybe?
您是否有解决方案?
Actually I've given you the perfect solution for this. 实际上,我已经为您提供了完美的解决方案。 The shapeList
List<Shape>
variable will accept anything that implements the Shape
interface which means you can add Line2D, Ellipse2D and similar objects as well as text to it. shapeList
List<Shape>
变量将接受任何实现Shape
接口的内容,这意味着您可以向其中添加Line2D,Ellipse2D和类似对象以及文本 。
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