[英]Drawing thousands of rectangles in WPF
I need to draw many rectangles(~50000). 我需要绘制许多矩形(~50000)。 Currently I'm using the following approach.
目前我正在使用以下方法。
<ItemsControl ItemsSource="{Binding Elements}" IsHitTestVisible="False" Background="Transparent">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas IsItemsHost="True"
Background="Transparent"
Width="500"
Height="500">
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="ContentPresenter">
<Setter Property="Canvas.Left" Value="{Binding X}"/>
<Setter Property="Canvas.Bottom" Value="{Binding Y}"/>
</Style>
</ItemsControl.ItemContainerStyle>
<ItemsControl.ItemTemplate>
<DataTemplate DataType="{x:Type models:Element}">
<Rectangle Width = "{Binding Width}"
Height = "{Binding Height}"
Fill= "{Binding Brush}"
SnapsToDevicePixels="True" >
</Rectangle>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
The problem is that it takes a very long time to draw this amount of rectangles. 问题是绘制这个数量的矩形需要很长时间。 Is there a better way to draw a large amount of shapes?
是否有更好的方法来绘制大量的形状?
Wpf has a pretty inefficient rendering engine, and 50000 shapes are way too much for it, even without the binding overhead. Wpf有一个非常低效的渲染引擎,即使没有绑定开销,也有50000个形状太多了。
Take a short look at this document: WPF rendering system 简要看一下这个文档: WPF渲染系统
Instead, consider to use a drawing API such as Direct2D, which is compareably well accessible from WPF: Direct2D with WPF 相反,请考虑使用绘图API,例如Direct2D,它可以从WPF中轻松访问: Direct2D与WPF
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