[英]custom CCNode runAction cannot execute in Cocos2d-x?
I have a class that inherits from CCNode. 我有一个从CCNode继承的类。 HcharacterDrawnode contains a group of StrokeDrawnode which is another custom CCNode.
HcharacterDrawnode包含一组StrokeDrawnode,这是另一个自定义CCNode。 Now I add (m_HDrawnode)HcharacterDrawnode to a layer and runAction.
现在,我将(m_HDrawnode)HcharacterDrawnode添加到图层并运行。
CCAction* place = CCMoveTo::create(2.0,ccp(0,0));
m_HDrawnode->runAction(place);
But nothing happened. 但是什么也没发生。 I have checked some webpage.
我已经检查了一些网页。 Someone said it may related to
m_bRunning
, however I cannot find a place to set this variable. 有人说这可能与
m_bRunning
有关,但是我找不到设置此变量的地方。
HcharacterDrawnode.h HcharacterDrawnode.h
class HcharacterDrawnode : public CCNode
{
public:
HcharacterDrawnode();
~HcharacterDrawnode();
CREATE_FUNC(HcharacterDrawnode);
virtual bool init();
virtual void onEnter();
virtual void onExit();
virtual void draw();
void addPoint(CCPoint point);
void addStroke(Stroke s);
void removeLastStroke();
CC_SYNTHESIZE_RETAIN(CCArray*,strokeDrawlist,StrokeDrawnodeList);
private:
};
HcharacterDrawnode.cpp HcharacterDrawnode.cpp
#include "HcharacterDrawnode.h"
HcharacterDrawnode::HcharacterDrawnode():strokeDrawlist(NULL)
{
}
HcharacterDrawnode::~HcharacterDrawnode()
{
CC_SAFE_RELEASE(strokeDrawlist);
}
void HcharacterDrawnode::onEnter(){
CCNode::onEnter();
}
void HcharacterDrawnode::onExit(){
CCNode::onExit();
}
bool HcharacterDrawnode::init(){
this->setStrokeDrawnodeList(CCArray::create());
return true;
}
void HcharacterDrawnode::draw(){
CCObject* ob;
CCARRAY_FOREACH(strokeDrawlist,ob){
((StrokeDrawnode*)(ob))->draw();
}
}
void HcharacterDrawnode::addPoint(CCPoint point){
StrokeDrawnode* t = (StrokeDrawnode*)(strokeDrawlist->objectAtIndex(strokeDrawlist->count()-1));
t->addPoint(point);
}
void HcharacterDrawnode::addStroke(Stroke s){
strokeDrawlist->addObject(StrokeDrawnode::create(s));
}
void HcharacterDrawnode::removeLastStroke(){
strokeDrawlist->removeLastObject();
}
StrokeDrawnode.h StrokeDrawnode.h
class StrokeDrawnode : public CCNode
{
public:
StrokeDrawnode();
StrokeDrawnode(Stroke stro);
~StrokeDrawnode();
static StrokeDrawnode* create(Stroke stro);
Stroke stroke;
ccColor4B mcolor;
virtual void onEnter();
virtual void onExit();
virtual void draw();
int visibleIndex;
void addPoint(CCPoint point);
private:
};
StrokeDrawnode.cpp StrokeDrawnode.cpp
#include "StrokeDrawnode.h"
StrokeDrawnode::StrokeDrawnode()
{
}
StrokeDrawnode::StrokeDrawnode(Stroke stro){
this->stroke = stro;
}
void StrokeDrawnode::onEnter(){
CCNode::onEnter();
}
void StrokeDrawnode::onExit(){
CCNode::onExit();
}
StrokeDrawnode* StrokeDrawnode::create(Stroke stro){
StrokeDrawnode* pRet = new StrokeDrawnode(stro);
if (pRet && pRet->init())
{
pRet->autorelease();
return pRet;
}else{
delete pRet;
pRet = NULL;
return NULL;
}
}
StrokeDrawnode::~StrokeDrawnode()
{
}
void StrokeDrawnode::draw(){
//CCLog("StrokeDrawnode::draw");
glLineWidth(6.0f);
ccDrawColor4F(0,0,0,1);
// glEnable(GL_LINE_SMOOTH);
CCPoint pre = stroke.pointList[0];
for (int i = 1; i< stroke.pointCount; i++)
{
ccDrawLine(pre,stroke.pointList[i]);
pre = stroke.pointList[i];
}
// glDisable(GL_LINE_SMOOTH);
}
void StrokeDrawnode::addPoint(CCPoint point){
this->stroke.addPoint(point);
}
You draw your StrokeNodes but you forgot to call the CCNode::draw() function for HcharacterDrawnode: 您绘制了StrokeNodes,但忘记了为HcharacterDrawnode调用CCNode :: draw()函数:
void HcharacterDrawnode::draw(){
CCNode::draw();
CCObject* ob;
CCARRAY_FOREACH(strokeDrawlist,ob){
((StrokeDrawnode*)(ob))->draw();
}
}
Also if you overwrite init() in your class you should call init of your parent: 另外,如果您在类中覆盖init(),则应调用父级的init:
bool HcharacterDrawnode::init(){
if(!CCNode::init())
return false;
this->setStrokeDrawnodeList(CCArray::create());
return true;
} }
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