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通过将函数作为参数而不是函数指针传递的openGL代码如何工作?

[英]How this openGL code is working, passing a function as an argument instead of a function pointer?

The following openGL code APPARENTLY passes display function as an argument to glutDisplayFunction. 下面的openGL代码显然通过显示功能作为参数传递给glutDisplayFunction。 In reality only a function pointer can be passed as argument to glutDisplayFunction. 实际上,只能将函数指针作为参数传递给glutDisplayFunction。 I wonder how this program is running successfully? 我不知道该程序如何成功运行?

#include <GL/glut.h>
#include<GL/gl.h>// Header File For The GLUT Library

void init(void)
{
    glClearColor (0.0,0.0,0.4,0.0);
    glShadeModel(GL_FLAT);
}

void reshape (int w, int h)
{
    glViewport(0,0, (GLsizei) w, (GLsizei)h);   // indicates the shape of the available screen area into which the scene is mapped
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(-10,10,-10,10,-10,10);


}

void display (void)
{
    int i,j;

    while(1){
    for (i=-10; i <=10; i++){
    glClearColor (1.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(0.0, 0.0, 1.0);
    glBegin(GL_TRIANGLES);
        glVertex3f(i,2,5);
        glVertex3f(6,-i,-5);
        glVertex3f(1,9,-1);
    glEnd();
    glFlush();}
    }
}

int main (int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
    glutInitWindowPosition(100,100);
    glutInitWindowSize(500,500);
    glutCreateWindow (argv[0]);
    init ();
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);
    glutMainLoop ();
    return 0;
}

Passing the name of a function without parentheses as an argument implicitly passes a pointer to the function. 传递不带括号的函数名称作为参数会隐式传递指向该函数的指针。 It is not possible to pass a function by value in C. 不能通过C中的值传递函数。

We need not use & operator to create a reference to a function.We can pass 'display' to 'glutDisplayFunc' directly. 我们不需要使用&运算符来创建对函数的引用,我们可以直接将'display'传递给'glutDisplayFunc'。 Something Like array name referring to address of first element? 像数组名称一样指向第一个元素的地址?

This -glutDisplayFunc(&display) - also should be fine 这个-glutDisplayFunc(&display)-也应该很好

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