[英]How to play .wav files one at a time?
I want to create a program that plays one certain .wav file when a certain button is pressed. 我想创建一个程序,当按下某个按钮时播放一个特定的.wav文件。 For example,
JButton b1, b2, b3
plays "Music1.wav"
, "Music2.wav"
, and "Music3.wav"
respectively, but only one wav file can only be played at a time. 例如,
JButton b1, b2, b3
播放"Music1.wav"
, "Music2.wav"
和"Music3.wav"
,但一次只能播放一个wav文件。 This is what I did, which has problems with stopping the earlier clip and causing two or more wav files to play simultaneously. 这是我所做的,在停止较早的剪辑并导致同时播放两个或多个wav文件时遇到问题。
... //imports the important stuff
public class WAVButtons extends JFrame implements ActionListener
{
private JButtons b1, b2, b3;
private File[] sounds;
public WAVButtons()
{
try
{
sounds = new File[]
{new File("Music1.wav"),
new File("Music2.wav"),
new File("Music3.wav")};
}catch(Exception e)
{
}
b1 = new JButton("play Music1");
b2 = new JButton("play Music2");
b3 = new JButton("play Music3");
b1.addActionListener(this);
b2.addActionListener(this);
b3.addActionListener(this);
... //codes for GUI
}
public void actionPerformed(ActionEvent ae)
{
if(ae.getSource() == b1)
{
playMusic1(true);
playMusic2(false);
playMusic3(false);
}
else if(ae.getSource() == b2)
{
playMusic1(false);
playMusic2(true);
playMusic3(false);
}
else if(ae.getSource() == b3)
{
playMusic1(false);
playMusic2(false);
playMusic3(true);
}
}
public void playMusic1(boolean action)
{
try
{
AudioInputStream stream = AudioSystem.getAudioInputStream(sounds[0]);
AudioFormat format = stream.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, format);
Clip clip = (Clip)AudioSystem.getLine(info);
clip.open(stream);
if(action)
{
clip.start();
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
else
clip.stop();
}catch (Exception e)
{
}
}
... //playMusic2() and playMusic3() looks exactly the same as playMusic1(), except that the
//parameter of AudioSystem.getAudioInputStream() is sounds[1] and sounds[2], respectively.
}
When you call playMusic1(true) followed by playMusic1(false), the second call is going to create a new instance of a clip and then stop the new instance. 当您依次调用playMusic1(true)和playMusic1(false)时,第二个调用将创建一个剪辑的新实例,然后停止该新实例。 The first instance created by the first call is going to keep playing along.
由第一个调用创建的第一个实例将继续播放。 You should hang on to a reference to the clip so that it can be stopped.
您应该坚持对剪辑的引用,以便可以将其停止。 I've also taken the liberty of removing your duplicate code.
我还自由删除了重复的代码。
Clip clip;
public void actionPerformed(ActionEvent ae)
{
if(ae.getSource() == b1)
{
playMusic(0);
}
else if(ae.getSource() == b2)
{
playMusic(1);
}
else if(ae.getSource() == b3)
{
playMusic(2);
}
}
public void playMusic(int clipNum)
{
try
{
if (clip != null)
clip.stop();
if (action)
{
AudioInputStream stream = AudioSystem.getAudioInputStream(sounds[clipNum]);
AudioFormat format = stream.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, format);
clip = (Clip)AudioSystem.getLine(info);
clip.open(stream);
clip.start();
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
}catch (Exception e)
{
}
}
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