[英]Cannot Resolve Method when using generics
I am trying to implment a tree for my project. 我正在尝试为我的项目添加一棵树。
This tree will contain nodes which are different board states after some move. 此树将包含一些在移动后处于不同板状态的节点。
Right now my project is structured like so: 现在,我的项目的结构如下:
src
Agent Support Test Threes
Tree.java Some class.java some class Board.java
I want my tree to store these Board objects kept in package src.Threes. 我希望我的树将这些Board对象存储在src.Threes包中。 However in my Tree class it is not letting me access my public board methods.
但是,在我的Tree类中,这不允许我访问我的公共木板方法。
I am confident that I am just missing some really basic thing but I cannot figure this out after spending time hunting down what I am missing. 我相信我只是想念一些真正基本的东西,但是在花时间寻找我想念的东西之后,我无法弄清楚。
Please see my Tree.java code below: 请在下面查看我的Tree.java代码:
package src.Agent;
import java.util.ArrayList;
import src.Threes.Board; // unused import
import java.util.List;
public class Tree<Board> {
private Node<Board> root;
public Tree(Board RootData){
root = new Node<Board>(RootData);
//root.data = RootData;
//root.children = new ArrayList<Node<Board>>(); // maximum length of 4
}
public static class Node<Board>{
private Board data;
private Node<Board> parent;
private List<Node<Board>> children;
public Node(Board board){
data = board;
children = new ArrayList<Node<Board>>();
}
private boolean addChild(Board board){
return !board.gameOver(); // Cannot resolve method gameOver() (public method in Board).
}
}
public static void main(String[] args){
}
} }
This is the problem: 这就是问题:
public static class Node<Board>
That's declaring a generic class called Node
, and Board
is a type parameter. 那是在声明一个名为
Node
的通用类,而Board
是一个类型参数。 Within Node
, the identifier Board
refers to the type parameter called Board
, not the type Board
itself. 在
Node
,标识符Board
是指称为Board
的类型参数, 而不是 Type Board
本身。
It looks like you don't really want it to be generic at all, so you can just change it to: 看起来您根本不希望它是通用的,因此您可以将其更改为:
public static class Node {
...
}
Then change every time you use Node<Board>
to just Node
within the rest of the code. 然后,在每次使用
Node<Board>
将其更改为其余代码中的Node
。
Likewise, I suspect you don't want Tree
to be generic. 同样,我怀疑您不希望
Tree
是通用的。
If you do want Tree
and Node
to be generic, you should declare them like this: 如果确实希望
Tree
和Node
是通用的,则应这样声明它们:
public static class Node<T> {
private T data;
private Node<T> parent;
private List<Node<T>> children;
...
}
... but then you can't refer to Board
-specific members within Node
. ...但是您不能在
Node
引用特定于Board
成员。 You could constrain T
to be Board
or a subtype: 您可以将
T
约束为Board
或子类型:
public static class Node<T extends Board> {
private T data;
private Node<T> parent;
private List<Node<T>> children;
...
}
... and at that point your gameOver
etc calls will work - but that would be an odd mix of being Board-specific and generic at the same time. ……到那时,您的
gameOver
等调用将起作用-但这同时是特定于董事会和通用的奇怪混合。 I wouldn't expect a Node
or Tree
class to have any concept of "game over". 我不希望
Node
或Tree
类具有“游戏结束”的任何概念。 Separate your concerns! 分开您的担心!
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