[英]Adding CCPoint to CCArray
I'm looking to call up a random CCPoint
from CCArray
, and then remove that point from the array so that it's not called up again. 我正在寻找从CCArray
调用一个随机CCPoint
,然后从数组中删除该点,以便不再调用它。 This is the code I used: 这是我使用的代码:
myArray->addObject(pos1);
Where pos1
is a CCPoint
and myArray
is a CCArray
. 其中pos1
是CCPoint
而myArray
是CCArray
。 When I write that line, it brings up an error that reads: "No viable conversion from cocos2d::CCPoint to cocos2d::CCObject *". 当我写那行代码时,它会显示一个错误:“从cocos2d :: CCPoint到cocos2d :: CCObject *没有可行的转换*”。 I know this means that CCPoint
doesn't inherit from CCObject
, but just making it inherit CCObject doesn't help the problem. 我知道这意味着CCPoint
不会从CCObject
继承,但是仅使其继承CCObject并不能解决问题。 I've also tried typecasting pos1
as well but that doesn't work either. 我也尝试过类型转换pos1
,但这也不起作用。 What do you suggest I do so that I can keep an array of points? 您建议我怎么做才能保留多个积分? Thanks in advance. 提前致谢。
@Shiva Kumar Ganthi comments with C-arrays are all good, but I think that using std::vector
would be better. 具有C数组的@Shiva Kumar Ganthi注释都很好,但是我认为使用std::vector
会更好。 The main improvement would be the fact, that you can always check how many elements a vector
has, and you don't have to worry about setting a used element to NULL and then checking for it when you take another random position (which can prove dangerous with big arrays that have a lot of NULL
s). 主要的改进将是这样的事实:您始终可以检查vector
有多少个元素,而不必担心将用过的元素设置为NULL并在您采取另一个随机位置时进行检查(这可以证明对于具有很多NULL
的大数组来说很危险)。
Also learning about standard containers is also beneficial. 学习标准容器也是有益的。
Oh, on a side note : you don't have to use CCPoint *
, CCPoint
is just fine. 哦, CCPoint *
:您不必使用CCPoint *
, CCPoint
很好。
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