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如何使用TouchesMoved旋转UIImageView

[英]How to rotate an UIImageView using TouchesMoved

I am trying to rotate an UIImageView using Touch events, I want the image to rotate with my finger, I want to do the same as this: dropbox link (best to see it, so u understand what I mean) 我正在尝试使用Touch事件旋转UIImageView ,我希望图像可以用手指旋转,我希望这样做是一样的: dropbox链接 (最好看一下,所以你明白我的意思了)

After researching on how to rotate an UIImageView: How can I rotate an UIImageView by 20 degrees . 研究了如何旋转UIImageView之后: 如何将UIImageView旋转20度 I have tried the following code with my simple approach to developing iPhone apps: 我已经用开发iPhone应用程序的简单方法尝试了以下代码:

class ViewController: UIViewController {

    var startpoint:CGPoint!
    var endpoint:CGPoint!

    @IBOutlet var yello:UIImageView

    override func touchesMoved(touches: NSSet!, withEvent event: UIEvent!) {

        let t:UITouch = touches.anyObject() as UITouch
        startpoint = t.locationInView(self.view)
        endpoint = t.previousLocationInView(self.view)

        if t.view == yello {
            var startX = startpoint.x
            var endX = endpoint.x
            yello.center = CGPointMake(yello.center.x, yello.center.y)
            UIView.animateWithDuration(1, animations: { self.yello.transform = CGAffineTransformMakeRotation(startX-endX)})
        }
    }
}

I can see clearly that my code has a lot of mistakes and bad practices, and it also doesn't behave correctly as I want. 我可以清楚地看到我的代码有很多错误和不良做法,并且也无法正常运行。 (see dropbox link above) (请参见上方的保管箱链接)

So maybe there is a better way to do this perhaps by using CoreAnimation, and I would appreciate if code sample would do the same as I want. 因此,也许有更好的方法也许可以通过使用CoreAnimation来做到这一点,如果代码示例能够达到我想要的效果,我将不胜感激。

I just wrote this real quick. 我只是写了这么快。 I think it is what you are looking for. 我认为这就是您要寻找的。 Instead of using images I used colored-views but you could easily replace that with an image. 我没有使用图像,而是使用了彩色视图,但是您可以轻松地用图像替换它。 You may want to detect if the view was dragged so that the user must drag the view in-order to rotate, because currently the user can drag anywhere to rotate the view. 您可能想要检测是否拖动了视图,以便用户必须按顺序拖动视图才能旋转,因为当前用户可以拖动任何位置以旋转视图。 (The code below now checks for this case) Let me know if you have any questions about it. (下面的代码现在检查这种情况)如果您对此有任何疑问,请告诉我。

 class ViewController: UIViewController {
    var myView: UIView!
    override func viewDidLoad() {
        super.viewDidLoad()
        myView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
        myView.center = self.view.center
        myView.backgroundColor = UIColor.redColor()
        self.view.addSubview(myView)
        myView.layer.anchorPoint = CGPoint(x: 1.0, y: 0.5)

        let box = UIView(frame: CGRect(x: 0, y: 0, width: 20, height: 20))
        box.backgroundColor = UIColor.blueColor()
        myView.addSubview(box)
    }
    override func touchesMoved(touches: NSSet!, withEvent event: UIEvent!) {
        let touch = touches.anyObject() as UITouch
        if touch.view === myView.subviews[0] {
        let position = touch.locationInView(self.view)
        let target = myView.center
        let angle = atan2(target.y-position.y, target.x-position.x)
        myView.transform = CGAffineTransformMakeRotation(angle)
        }
    }
}

在此处输入图片说明

//updated code for swift 4 //更新了Swift 4的代码

class ViewController: UIViewController {
    var myView: UIView!
    override func viewDidLoad() {
    super.viewDidLoad()
    myView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
    myView.center = self.view.center
    myView.isUserInteractionEnabled = true
    myView.backgroundColor = UIColor.red
    self.view.addSubview(myView)
    myView.layer.anchorPoint = CGPoint(x: 1.0, y: 0.5)
    let box = UIView(frame: CGRect(x: 0, y: 0, width: 20, height: 20))
    box.backgroundColor = UIColor.blue
    myView.addSubview(box)

}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

    let touch:UITouch = touches.first!

    if touch.view === myView.subviews[0] {


        let position = touch.location(in: self.view)
        let target = myView.center
        let angle = atan2(target.y-position.y, target.x-position.x)
        myView.transform = CGAffineTransform(rotationAngle: angle)


    }



}

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