[英]How to wait until image(s) loaded in Dart
I have some basic code to load some sprite images, I am using Future.wait to wait until both images are loaded. 我有一些基本的代码可以加载一些精灵图像,我正在使用Future.wait等到两个图像都加载完毕。 However this still does not what I exactly want to do, Because I want to assign image width and height to members before It exits. 但是,这仍然不是我真正想做的,因为我想在退出之前为成员分配图像的宽度和高度。
SpaceShip(this.x, this.y) {
rocket = new ImageElement(src: "nofire.png");
firingRockets = new ImageElement(src: "fire.png");
var futures = [rocket.onLoad.first, firingRockets.onLoad.first];
Future.wait(futures).then((_) {
width = rocket.width;
height = rocket.height;
print("Images loaded. $width $height");
});
print("Returning");
}
....
ship = new SpaceShip(400.0, 200.0);
print("Ship Constructor exited");
The output: 输出:
Returning
Ship Constructor exited
Images loaded. 40 75
I want a way to wait until everything image loading done before exiting the constructor.Is there a good way to do this in Dart? 我想要一种方法,直到所有图像加载完成后再退出构造函数。在Dart中是否有一个很好的方法可以做到这一点?
I just added some comments why it doesn't work 我刚刚添加了一些评论,为什么它不起作用
SpaceShip(this.x, this.y) {
rocket = new ImageElement(src: "nofire.png");
firingRockets = new ImageElement(src: "fire.png");
var futures = [rocket.onLoad.first, firingRockets.onLoad.first];
// this call just gets enqueued in the Dart event queue and then the
// execution is continued at the next statement
// the async code is executed only after this thread of execution
// has ended
Future.wait(futures).then((_) {
width = rocket.width;
height = rocket.height;
print("Images loaded. $width $height");
});
// this code doesn't wait for Future.wait to finish
print("Returning");
}
....
// this code doesn't wait for Future.wait to finish
ship = new SpaceShip(400.0, 200.0);
print("Ship Constructor exited");
This way it should work (not tested) 这样就可以正常工作(未经测试)
SpaceShip(this.x, this.y);
// I moved this to a method because the constructor can't return a Future
Future load() {
rocket = new ImageElement(src: "nofire.png");
firingRockets = new ImageElement(src: "fire.png");
var futures = [rocket.onLoad.first, firingRockets.onLoad.first];
return Future.wait(futures).then((_) { // return a Future
width = rocket.width;
height = rocket.height;
print("Images loaded. $width $height");
})
.then(() {
print("Returning");
}});
}
....
var ship = new SpaceShip(400.0, 200.0);
// the returned future allows to wait until the async code has finished (using then)
ship.load().then(() {
print("Ship Constructor exited");
});
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