[英]Handling new iPhone screen sizes with a background image
So since the new iPhone 6/6+ came out, I'm a little confused as to how to handle the asset catalogs for a background image. 因此,自从新的iPhone 6/6 +问世以来,我对如何处理背景图像的资产目录感到困惑。
The options are: 选项是:
What dimensions should I be supplying here, because the resolution of the iPhone 6+ is 1080x1920
, but 3x would be 960x1440
, right? 我应该在这里提供什么尺寸,因为iPhone 6+的分辨率是
1080x1920
,但3x是960x1440
,对吧?
Image sizes for new iPhone6/6+ are: 新款iPhone6 / 6 +的图像尺寸为:
For iPhone 6:
750 x 1334 (@2x) for portrait
1334 x 750 (@2x) for landscape
For iPhone 6 Plus:
1242 x 2208 (@3x) for portrait
2208 x 1242 (@3x) for landscape
Hope this will help you. 希望这会帮助你。
iPhone6 Plus 2208x1242px | iPhone6 Plus 2208x1242px | 736x414pt |
736x414pt | 1920x1080px |
1920x1080px | 1pt=3px
1点= 3PX
iPhone6 1334x750px | iPhone6 1334x750px | 667x375pt |
667x375pt | 1334x750px |
1334x750px | 1pt=2px
1点= 2px的
iPhone4s 960x640px | iPhone4s 960x640px | 480x320px |
480x320px | 960x640px |
960x640px | 1pt=2px
1点= 2px的
First one is resource size, second one is device physical point , the third one is screen size, iPhone6 plus is a little wired because its screen size not equal to resource size, and each resource will shrink 1.15 time to render. 第一个是资源大小,第二个是设备物理点 ,第三个是屏幕大小,iPhone6 plus有点连线,因为它的屏幕大小不等于资源大小,每个资源将缩小1.15时间来渲染。
For your question @3x is based on physicall point of each device. 对于您的问题,@ 3x基于每个设备的物理点。 so iPhone6 @3x should be 736x414px X 3 = 2208x1242px
所以iPhone6 @ 3x应该是736x414px X 3 = 2208x1242px
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