[英]Google Play Services: can't connect to server
(Background: all I want is a unique and persistent Google Play identifier for the user. (even after uninstalls, or on different devices) This is the only reason I am doing this.) (背景:我想要的只是用户的唯一且持久的Google Play标识符。(即使在卸载后或在其他设备上也是如此)这是我这样做的唯一原因。)
I am using Cordova. 我正在使用Cordova。 This is my main activity.
这是我的主要活动。
Problem: the onConnected
function never runs. 问题:
onConnected
函数永远不会运行。 I am able to sign in fine, however. 我可以正常登录。 (I can see the sign in window, the sign in circle, and everything else) but it just never runs.
(我可以看到登录窗口,登录圆圈以及其他所有内容),但它永远不会运行。
NOTE: onConnectionFailed runs once, with a SIGN_IN_REQUIRED statusCode. 注意:onConnectionFailed使用SIGN_IN_REQUIRED statusCode运行一次。
package com.myapp;
import android.content.Intent;
import android.content.IntentSender.SendIntentException;
import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.common.api.GoogleApiClient.ConnectionCallbacks;
import com.google.android.gms.common.api.GoogleApiClient.OnConnectionFailedListener;
import com.google.android.gms.common.GooglePlayServicesUtil;
import com.google.android.gms.games.Players;
import com.google.android.gms.games.Games;
import android.os.Bundle;
import org.apache.cordova.*;
import android.util.Log;
public class MyApp extends CordovaActivity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener {
private static final String LOGTAG = "GooglePlayServices";
// Client used to interact with Google APIs.
private GoogleApiClient mGoogleApiClient;
private CordovaActivity activity;
boolean mResolvingError;
@Override public void onCreate (Bundle savedInstanceState) {
activity = this;
super.onCreate (savedInstanceState);
super.init ();
mGoogleApiClient = new GoogleApiClient.Builder (this)
.addConnectionCallbacks (this)
.addOnConnectionFailedListener (this)
.addApi (Games.API)
.addScope(Games.SCOPE_GAMES)
.build ();
mGoogleApiClient.connect ();
super.loadUrl(Config.getStartUrl());
}
@Override public void onConnectionFailed (ConnectionResult result) {
if (mResolvingError) return;
if (!result.hasResolution()) {mResolvingError = true; return;}
Log.d (LOGTAG, result.toString());
try {
mResolvingError = true;
result.startResolutionForResult (this, result.getErrorCode());
} catch (SendIntentException e) {
// There was an error with the resolution intent. Try again.
mGoogleApiClient.connect ();
}
}
@Override public void onConnected (Bundle connectionHint) {
// This never runs... this is the most critical part. I need the player ID!
String playerId = Games.Players.getCurrentPlayerId (mGoogleApiClient);
Log.w (LOGTAG, playerId);
}
// I saw this one with an @Override in others' code, but it won't compile if I add that.
public void onDisconnected () {}
protected void onStart () {super.onStart (); mGoogleApiClient.connect ();}
protected void onStop () {
super.onStop ();
if (mGoogleApiClient.isConnected()) mGoogleApiClient.disconnect ();
}
protected void onActivityResult (int requestCode, int responseCode, Intent intent) {
if (!mGoogleApiClient.isConnecting()) mGoogleApiClient.connect ();
}
public void onConnectionSuspended (int cause) {mGoogleApiClient.connect ();}
}
“无法从Google API控制台创建您的Oauth2客户端,必须从Google Play用户界面创建它。”
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