[英]How to provide a 3D border to a UIImageView in iOS
I want to provide a 3D just like the image posted here. 我想提供3D效果,就像这里发布的图片一样。
How can I do that? 我怎样才能做到这一点? Any suggestions would be appreciated.
任何建议,将不胜感激。 Thanks in advance.
提前致谢。
Before Shah's answer ![enter image description here][2] 在Shah回答之前![在此处输入图片描述] [2]
After his answer ![enter image description here][3] 在他回答之后![在此处输入图片描述] [3]
using coreGraphics use shadow. 使用coreGraphics使用阴影。 sample code for shadow is.
阴影的示例代码是。
one imageview span entire view on viewcontroller. 一个imageview涵盖了viewcontroller上的整个视图。
in .h file @property CGContextRef context; 在.h文件@property CGContextRef上下文中;
#define radians(degrees) (degrees * M_PI/180)
-(void) JustForYouShadow
{
UIImage *image=[UIImage imageNamed:@"button.jpg"];
UIGraphicsBeginImageContext(self.view.frame.size);
[self.imgView.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
context=UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
//shadow for iBeacon
CGSize myShadowOffset = CGSizeMake (0.9, 15);
CGContextSaveGState(context);
CGContextSetShadow (context, myShadowOffset, 10);
CGRect rectangle = CGRectMake(10,10,150,150);
CGContextTranslateCTM( context, 90, 80 ) ;
CGContextRotateCTM(context, radians(30));
CGContextDrawImage(context, rectangle, image.CGImage);
CGContextStrokePath(context);
CGContextRestoreGState(context);
//get line on image
self.imgView.image = UIGraphicsGetImageFromCurrentImageContext();
[self.imgView setAlpha:1.0];
UIGraphicsEndImageContext();
}
it's running fine, this is screen snap of simulator. 运行正常,这是模拟器的屏幕快照。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.