[英]C++ avoiding newline with cout <<
How could I avoid the newline in this code.. 如何避免在此代码中使用换行符。
void ListEl::display() {
BaseEl::display();
cout << " Asis: " << anemnesis << endl;
}
here is BaseEl::display() 这是BaseEl :: display()
void BaseEl::display() {
cout << "P: " << priority << "\tN: " << name << endl;
}
it prints always the output of BaseEl::display();
它总是打印BaseEl::display();
的输出BaseEl::display();
then a newline, and then the " Asis: " << anemnesis << endl;
然后是换行符,然后是" Asis: " << anemnesis << endl;
I tried cout << BaseEl::display() << " Asis: " << anemnesis << endl;
我尝试了cout << BaseEl::display() << " Asis: " << anemnesis << endl;
but it didnt work neither 但它也不起作用
You cannot fix this without modifying BaseEl::display()
to stop producing new line at the end of the output. 您必须修改BaseEl::display()
才能在输出末尾停止产生新行,才能解决此问题。
In general, it is a bad idea to add endl
to your own output. 通常,将endl
添加到您自己的输出中是个坏主意。 Let the caller do that if he needs a newline. 如果呼叫者需要换行符,则让呼叫者这样做。
Note that a more C++-like approach to output of your own classes is providing an implementation of operator <<
for the output. 请注意,一种更类似于C ++的方法来输出您自己的类是为输出提供operator <<
的实现。 If you want virtual dispatch with it, provide an implementation at the level of the base class, and add a virtual member function for derived classes to override: 如果要使用它进行虚拟调度,请在基类级别提供一个实现,然后为派生类添加一个虚拟成员函数以覆盖:
class BaseEl {
protected:
virtual void writeToStream(ostream& ostr) const;
friend ostream& operator << (ostream& ostr, const BaseEl& val);
};
class ListEl : public BaseEl {
protected:
virtual void writeToStream(ostream& ostr) const;
};
ostream& operator << (ostream& ostr, const BaseEl& val) {
val.writeToStream(ostr);
return ostr;
}
The meaning of endl
is to print a newline-character and flush the output buffer. endl
的意思是打印换行符并刷新输出缓冲区。 Hence you need to remove it from where you do not want a newline character. 因此,您需要将其从不需要换行符的位置删除。
Flushing the output buffers excessively can lead to performance loss and is normally not needed to be done manually, so as a general rule, avoid endl
(unless, as said, you explicitly want to newline and flush). 过度刷新输出缓冲区可能会导致性能损失,通常不需要手动执行,因此通常应避免使用endl
(除非如此,除非您明确要换行并刷新)。
In short, as general rules: 简而言之,作为一般规则:
std::flush
冲洗 :使用std::flush
'\\n'
or append it to your string: "foobar!\\n"
到换行符 :使用'\\n'
或将其附加到字符串: "foobar!\\n"
std::endl
两者 :使用std::endl
In C++, object serialization is done through overloading operator<<
and operator>>
, such that you can write 在C ++中,对象序列化是通过重载operator<<
和operator>>
,因此您可以编写
ListEl mylist;
std::cout << "The list: " << mylist << '\n';
Canonically, for output, it looks like this: 规范地说,对于输出,它看起来像这样:
class Foobar {
friend std::ostream& operator<< (std::ostream& os, Foobar const &);
};
// might go into implementation file
std::ostream& operator<< (std::ostream& os, Foobar const &foobar) {
// print work
....
// Do not forget to return the stream
return os;
}
Letting that operator be a friend
is a consequence of operator<<(std::ostream &, Foobar const&)
not being inline
-able within Foobar
. 让该操作符成为friend
是operator<<(std::ostream &, Foobar const&)
在Foobar
不能inline
结果。 If the print-function does not need access to private members, skip the friend
. 如果打印功能不需要访问私人成员,请跳过friend
。
Remove the endl
from BaseEl::display()
or do as @dasblinkenlight said: 从BaseEl::display()
删除endl
或按照@dasblinkenlight的说明进行操作:
void BaseEl::display()
{
cout << "P: " << priority << "\tN: " << name;
}
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