[英]jsperf testing setInterval() vs requestAnimationFrame()
Can someone explain why turnEvenOld(250, 250)
(0.089ms) runs much much more faster than turnEvent(250, 250)
(0.447ms)? 有人可以解释为什么
turnEvenOld(250, 250)
(0.089ms)比turnEvent(250, 250)
250,250 turnEvenOld(250, 250)
(0.447ms)运行快得多吗?
I thought using requestAnimationFrame()
was a lot faster and cheaper to run than setInterval()
? 我以为使用
requestAnimationFrame()
比setInterval()
更快,更便宜地运行?
setInterval(): setInterval():
var turnEventOLD = function turnEvent(AnX, AnY) {
----VARIABLES----
temp = setInterval(myAnimation1, 1000/60);
function myAnimation1() {
----DRAWINGCANVAS------
-----
----CONDITIONS--------
if (one301 && one401) {
clearInterval(temp);
}
}
}
requestAnimationFrame(): requestAnimationFrame():
var turnEvent = function turnEvent(AnX, AnY) {
----VARIABLES-----
function render() {
----DRAWING CANVAS-----
------
----CONDITIONS---------
if (one301 && one401) {
---stop requestAnimation--
}
}
(function animloop(){
----CONDTION-----
requestAnimationFrame(animloop);
render();
})();
}
RequestAnimation frame is not necessarily "faster" than setInterval. RequestAnimation帧不一定比setInterval“更快”。 It actually does something different.
它实际上做了一些不同的事情。
setInterval will wait a given number of milliseconds while requestAnimationFrame will wait until the page is ready to repaint. setInterval将等待给定的毫秒数,而requestAnimationFrame将等待直到页面准备重新绘制为止。 Depending on the time in your setInterval call, the time setInterval waits could be shorter or longer than the time until the next repaint.
根据setInterval调用中的时间,setInterval等待的时间可能比下一次重新绘制之前的时间短或长。
It is better to use requestAnimationFrame for animations so you're sure you change the visual elements before the next repaint instead of being potentially out of synch with the page repaints. 最好对动画使用requestAnimationFrame,以便确保在下一次重绘之前更改视觉元素,而不是与页面重绘不同步。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.