[英]Java - Edit instance variables without a method
I am quite new to Java, and I am constantly looking for ways to improve my code. 我对Java还是很陌生,并且我一直在寻找改善代码的方法。 But I don't seem to get this, if it is even possible to do.
但是,即使有可能,我似乎也没有得到。
Let's say I have this code (I edited out the irrelevant parts, so the code might seem weird): 假设我有这个代码(我编辑了不相关的部分,所以代码可能看起来很奇怪):
public class NewBody {
public static int distanceScale = 5;
public int x, y;
public float xMeter = x * distanceScale;
public float yMeter = y * distanceScale;
public NewBody(int x, int y){
this.x = x;
this.y = y;
}
public void pixToMeter(){
this.xMeter = distanceScale * this.x;
}
If I don't call pixToMeter() and just try to use "instance.xMeter" directly, it just returns the vaulue 0, even though I've already set the x variable in the constructor. 如果我不调用pixToMeter()并尝试直接使用“instance.xMeter”,它只返回vululue 0,即使我已经在构造函数中设置了x变量。
So my question is: Is there a way to properly set variables without calling a method to do it? 所以我的问题是:有没有办法在不调用方法的情况下正确设置变量? It seems highly unneccessary since I am not even passing a parameter to it.
这似乎是非常不必要的,因为我甚至没有传递参数。
Sorry for my poor english, I hope you understand what I am trying to say. 对不起,我的英语不好,希望您能理解我的意思。
The initialisation of xMeter is done when x is still zero. 当x仍然为零时,xMeter的初始化完成。
This is what actually happens: 这是实际发生的事情:
public NewBody(int x, int y) {
// All fields are zeroed: 0, null, 0.0.
super(); // Object constructor, as Object is the parent class.
// Those fields that are initialized:
xMeter = this.x * distanceScale; // 0.0f * 5
yMeter = this.y * distanceScale;
// The rest of the constructor:
this.x = x;
this.y = y;
}
For a depending value: 对于依赖值:
public final void setX(int x) {
this.x = x;
xMeter = this.x * distanceScale;
}
And to apply the DRY principle (Don't Repeat Yourself): one could drop the initialisation of xMeter and call setX(x) in the constructor instead. 并应用DRY原理(不要重复自己):可以删除xMeter的初始化,然后在构造函数中调用setX(x)。
When called in the constructor it is important to make setX
final, that is: not overridable. 在构造函数中调用时,使
setX
final很重要,即:不可重写。
The source of the problem is here: 问题的根源在这里:
public float xMeter = x * distanceScale;
The issue is that you're initializing this instance variable outside the constructor. 问题是您要在构造函数外部初始化此实例变量。 As a result, since
x
is initialized to 0, the result of your multiplication is also 0. 结果,由于
x
被初始化为0,因此乘法的结果也是0。
If you need xMeter
and yMeter
initialized to a value based on x
or y
, simply declare them as you did the other fields: 如果需要将
xMeter
和yMeter
初始化为基于x
或y
的值,则只需像其他字段一样声明它们即可:
public int xMeter;
And initialize their values in the constructor: 并在构造函数中初始化它们的值:
public newBody(int x, int y){
// initialize x and y ...
this.xMeter = x * distanceScale;
As others have mentioned, when the xMeter
is initialized, the constructor is not called yet and x
is still 0
, so the value of xMeter
is 0
as well. 正如其他人所提到的,当初始化
xMeter
时,构造函数尚未被调用且x
仍为0
,因此xMeter
的值xMeter
为0
。
To change that, you must update xMeter
's value once x
is initialized in the constructor, like so: 要更改它,必须在构造函数中初始化
x
更新xMeter
的值,如下所示:
public NewBody(int x, int y){
this.x = x;
this.y = y;
// update x and y meter
xMeter = x * distanceScale;
yMeter = y * distanceScale;
}
However, you mentioned how you want xMeter
to update every time x
is changed as well. 但是,您提到了如何让
xMeter
在每次x
更改时也进行更新。 As it stands with your current code, that will not happen. 因为它与您当前的代码一致,所以不会发生这种情况。 However, a suggestion of mine would be to create a method to change the value of
x
(and y
as well) and in those methods, also update the values of xMeter
and yMeter
. 但是,我的建议是创建一个方法来改变
x
(和y
)的值,在这些方法中,还要更新xMeter
和yMeter
的值。 That way, whenever you want to change x
, call the methods and it will update your other values too. 这样,无论何时想要更改
x
,都要调用方法,它也会更新其他值。
Try adding these methods and changing your constructor to this: 尝试添加以下方法,并将构造方法更改为此:
// called setter methods
public void setX(int x) {
this.x = x;
this.xMeter = x * distanceScale;
}
public void setY(int y) {
this.y = y;
this.yMeter = y * distanceScale;
}
// constructor
public NewBody(int x, int y){
setX(x);
setY(y);
}
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