[英]Error initializing GKMatchMakerViewController
I am trying to make a simple online multiplayer game which uses Real-Time Matches. 我正在尝试制作一个使用Real-Time Matches的简单在线多人游戏。 However, when I try to initiate the GKMatchmakerViewController
it throws an error. 但是,当我尝试启动GKMatchmakerViewController
它会抛出一个错误。
Here is the current code I am running: 这是我正在运行的当前代码:
func openMatchmaker() {
var gcViewController: GKMatchmakerViewController = GKMatchmakerViewController(rootViewController: self)
gcViewController.matchmakerDelegate = self
gcViewController.hosted = false
gcViewController.matchRequest.minPlayers = 2
gcViewController.matchRequest.maxPlayers = 2
gcViewController.matchRequest.defaultNumberOfPlayers = 2
self.showViewController(gcViewController, sender: self)
self.navigationController?.pushViewController(gcViewController, animated: true)
}
However it throws this error when run: 但是,它在运行时抛出此错误:
Terminating app due to uncaught exception 'UIViewControllerHierarchyInconsistency', reason: 'adding a root view controller <GameName.GameViewController: 0x12e61a930> as a child of view controller:<GKMatchmakerViewController: 0x12e92b800>'
Now I have had this error previously when attempting to use GameCenter leaderboards. 现在我在尝试使用GameCenter排行榜时遇到了此错误。 I fixed it by initiating the leaderboard view controller without the rootViewController
parameter. 我通过在没有rootViewController
参数的情况下启动排行榜视图控制器来修复它。 However, that is not an option for GKMatchmakerViewController
and it will simply throw a different error. 但是,这不是GKMatchmakerViewController
的选项,它只会引发不同的错误。 Any help is greatly appreciated thanks! 非常感谢任何帮助!
EDIT: I know a lot of you have focused on the line where I present the view controller, however I think the error but be when I first initialize the view controller: var gcViewController: GKMatchmakerViewController = GKMatchmakerViewController(rootViewController: self)
and might have something to do with setting the rootViewController to self. 编辑:我知道很多你专注于我提供视图控制器的行,但我认为错误,但是当我第一次初始化视图控制器时: var gcViewController: GKMatchmakerViewController = GKMatchmakerViewController(rootViewController: self)
,可能有一些东西将rootViewController设置为self。 That's just a thought though. 这只是一个想法。 Thanks again! 再次感谢!
Okay, I have gone back and rewritten the code as follows: 好的,我已经回去并重写代码如下:
func displayGameMaker(){
if (GKLocalPlayer.localPlayer().authenticated){
var request = GKMatchRequest()
request.minPlayers = 2
request.maxPlayers = 2
request.inviteMessage = "You have been invited to a game!"
var vc = GKMatchmakerViewController(matchRequest: request)
vc.matchmakerDelegate = self
self.showViewController(vc, sender: self)
}
}
So, if anyone in the future has trouble making a GKMatchmakerViewController this is how. 所以,如果将来有人在制作GKMatchmakerViewController时遇到问题,那就是这样的。 I just needed to use a matchRequest rather than using the rootViewController. 我只需要使用matchRequest而不是使用rootViewController。
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