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Unity3d。 无法分配内存导入包

[英]Unity3d. Cannot allocate memory importing package

When I try to import my project (exported from windows)in my mac, it shows a fatal error that says: cannot allocate memory. 当我尝试在Mac中导入项目(从Windows导出)时,它显示一个致命错误,提示:无法分配内存。

It cannot be my computer since it has 32 gb RAM and the package is only 1.44 gb size. 它不能是我的计算机,因为它具有32 gb RAM,并且程序包大小仅为1.44 gb。

When I import the project in the pc with windows it imports the project without problems. 当我在带有Windows的PC中导入项目时,它可以毫无问题地导入项目。

Im using the same version of unity in both computers( unity3d 4.6.3). 我在两台计算机上使用相同版本的unity(unity3d 4.6.3)。

Im using osx yosemite and I dont know how to specifically assign more ram to a program (if thats the solution). 我正在使用osx优胜美地,我不知道如何为程序专门分配更多的内存(如果那是解决方案)。

Any help would be very appreciated. 任何帮助将不胜感激。

Thank you. 谢谢。

I solved the problem. 我解决了问题。 If anyone is interested, In my pc (windows) the package was imported without problem then I took the folders from the project in windows explorer and compress then. 如果有人感兴趣,在我的PC(Windows)中,该软件包已导入,没有问题,然后我从Windows资源管理器中的项目中提取了文件夹,然后进行了压缩。 Then i Decompressed those folders in my mac, and opened the folder where the other folders were via unity and it worked. 然后,我在Mac中解压缩了这些文件夹,并通过统一打开了其他文件夹所在的文件夹,并且该文件夹正常工作。 So far, no bugs for doing that. 到目前为止,没有这样做的错误。 Ill let you know if any bug appear for doing it that way. 麻烦您让您知道是否有这样做的错误。

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