[英]Any way to bring Unity3d to the foreground?
I have sent my user out to the browser with Application.OpenURL
.我已使用Application.OpenURL
将我的用户发送到浏览器。 And now I want to programatically bring unity back to the foreground.现在我想以编程方式将统一带回前台。
Is there any way to do it without a plugin?没有插件有什么办法吗?
Thanks.谢谢。
Use GetActiveWindow
to get the window's handle before you send the user away, then use SetForegroundWindow
using that handle. 在发送用户之前使用GetActiveWindow
获取窗口的句柄,然后使用该句柄使用SetForegroundWindow
。 Before you use SetForegroundWindow
, you can try simulating an Alt keypress to bring up a menu to abide by certain limitations of SetForegroundWindow
: 在使用SetForegroundWindow
之前,您可以尝试模拟Alt按键以调出菜单以遵守SetForegroundWindow
的某些限制 :
private IntPtr unityWindow;
[DllImport("user32.dll")]
static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
const int ALT = 0xA4;
const int EXTENDEDKEY = 0x1;
const int KEYUP = 0x2;
private void SendUser()
{
unityWindow = GetActiveWindow();
Application.OpenURL("http://example.com");
StartCoroutine(RefocusWindow(30f));
}
private IEnumerator RefocusWindow(float waitSeconds) {
// wait for new window to appear
yield return new WaitWhile(() => unityWindow == GetActiveWindow());
yield return new WaitForSeconds(waitSeconds);
// Simulate alt press
keybd_event((byte)ALT, 0x45, EXTENDEDKEY | 0, 0);
// Simulate alt release
keybd_event((byte)ALT, 0x45, EXTENDEDKEY | KEYUP, 0);
SetForegroundWindow(unityWindow);
}
if you are using Unity3D in Windows, try below code after calling Application.OpenURL(...) : 如果您在Windows中使用Unity3D,请在调用Application.OpenURL(...)后尝试以下代码:
[DllImport("user32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
var prc = Process.GetProcessesByName("..."); //Get Unity's process, or
var prc = Process.GetCurrentProcess();
if (prc.Length > 0)
SetForegroundWindow(prc[0].MainWindowHandle);
This worked for me on Unity 5.0.1 / Windows 8.1: 这在Unity 5.0.1 / Windows 8.1上适用于我:
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
public class ForeGrounder : MonoBehaviour {
private const uint LOCK = 1;
private const uint UNLOCK = 2;
private IntPtr window;
void Start() {
LockSetForegroundWindow(LOCK);
window = GetActiveWindow();
StartCoroutine(Checker());
}
IEnumerator Checker() {
while (true) {
yield return new WaitForSeconds(1);
IntPtr newWindow = GetActiveWindow();
if (window != newWindow) {
Debug.Log("Set to foreground");
SwitchToThisWindow(window, true);
}
}
}
[DllImport("user32.dll")]
static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
static extern bool LockSetForegroundWindow(uint uLockCode);
[DllImport("user32.dll")]
static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
}
For Mac Standalone we can try对于 Mac Standalone,我们可以尝试
public void OpenURLInDefaultBrowser(string URL)
{
#if UNITY_STANDALONE_OSX #if UNITY_STANDALONE_OSX
Screen.fullScreenMode = FullScreenMode.Windowed; Screen.fullScreenMode = FullScreenMode.Windowed;
#endif Application.OpenURL(URL); #endif 应用程序.OpenURL(URL);
StartCoroutine(ReFocusUnity());
}
private IEnumerator ReFocusUnity()
{
//You can wait for some seconds or wait for any callback you are expecting
yield return new WaitForSeconds(5f);
#if UNITY_STANDALONE_OSX #if UNITY_STANDALONE_OSX
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
#endif } #万一 }
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