[英]Unity 3D Door Script Angle Transformation
i write the following code for open and close doors: 我为打开和关闭门编写以下代码:
using UnityEngine;
using System.Collections;
public class LittleDoorScript : MonoBehaviour
{
private bool doorOpen = false;
private Ray ray;
private RaycastHit hit;
private float distance = 5.0f;
public GameObject door;
private void Update()
{
if (Input.GetKeyDown("e"))
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, distance))
{
if(hit.collider.gameObject.name == door.name)
{
if (!doorOpen)
{
Quaternion targetRotation = Quaternion.Euler(0.0f, 90.0f, 0.0f);
hit.transform.localRotation = Quaternion.Slerp(transform.localRotation, targetRotation, 2.0f);
doorOpen = true;
}
else
{
Quaternion targetRotation2 = Quaternion.Euler(0.0f, 0.0f, 0.0f);
hit.transform.localRotation = Quaternion.Slerp(transform.localRotation, targetRotation2, 2.0f);
doorOpen = false;
}
}
}
}
}
}
the problem is the door not open in the right angle and if i close the door the not go back in the start position. 问题是门没有以正确的角度打开,如果我关上门,则门不能回到起始位置。 Maybe somebosy have an idea?
也许有人有个主意吗?
Try changing the angle to -90, it always happens to me. 尝试将角度更改为-90,这总是发生在我身上。
Quaternion targetRotation = Quaternion.Euler(0.0f, -90.0f, 0.0f);
the second one: 第二个:
Quaternion targetRotation2 = Quaternion.Euler(0.0f, 90.0f, 0.0f);
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