[英]USE an image from Android's built-in Gallery app programmatically
I took a look at this post: Get/pick an image from Android's built-in Gallery app programmatically 我看了一下这篇文章: 以编程方式从Android内置的Gallery应用程序获取/选择图像
I think I understand what´s going on but from what I can see he never "uses" the selected image? 我想我了解发生了什么,但是从我看到的内容中,他从未“使用”选定的图像? I need the selected image to be drawn on a certain Screen. 我需要将选定的图像绘制在某个屏幕上。
I´ve done this so far: 到目前为止,我已经做到了:
public void onActivityResult(int request, int response, Intent data) {
super.onActivityResult(request, response, data);
if(response == RESULT_OK) {
if(request == SELECT_PICTURE) {
Uri selectedImage = data.getData();
selectedImagePath = getPath(selectedImage);
imageView.setImageURI(selectedImage);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
bitImage1 = BitmapFactory.decodeFile(selectedImagePath, options);
imageView.setImageBitmap(bitImage1);
imageBoolean = true;
}
}
}
public String getPath(Uri uri) {
// just some safety built in
if( uri == null ) {
// TODO perform some logging or show user feedback
return null;
}
// try to retrieve the image from the media store first
// this will only work for images selected from gallery
String[] projection = { MediaStore.Images.Media.DATA };
Cursor cursor = getContentResolver().query(uri, projection, null, null, null);
if( cursor != null ){
int column_index = cursor
.getColumnIndexOrThrow(MediaStore.Images.Media.DATA);
cursor.moveToFirst();
return cursor.getString(column_index);
}
// this is our fallback here
return uri.getPath();
}
@Override
public void draw() {
Canvas canvas = new Canvas();
canvas.drawBitmap(bitImage1, 0.0f, 0.0f, null);
}
@Override
public void imageUpload() {
runOnUiThread(new Runnable() {
@Override
public void run() {
intent.setType("image/");
intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(Intent.createChooser(intent, "Select Picture"), SELECT_PICTURE);
}
});
}
I call that method imageUpload() on a button in my screen class, which brings up the gallery, then I press an image and get this error: 我在屏幕类中的按钮上调用该方法imageUpload(),该按钮调出图库,然后按一个图像并出现以下错误:
java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=1, result=-1, data=Intent { dat=content://media/external/images/media/6865 (has extras) }} to activity {com.package.android/package.android.AndroidLauncher}: java.lang.NullPointerException: Attempt to invoke virtual method 'void android.widget.ImageView.setImageURI(android.net.Uri)' on a null object reference
this is my screen class where I need the image to be drawn: 这是我的屏幕课程,需要绘制图像:
public class EditScreen implements Screen, purchaseInterface {
public EditScreen(final Stor gam) {
public void render(float delta) {
....
....
}
public void show() {
boxImage1.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
imageUpload();
}
});
if(returnImageSet()) {
draw();
}
@Override
public void imageUpload() {
pInt.imageUpload();
}
EDIT: 编辑:
public String getPath(Uri uri) {
// just some safety built in
if( uri == null ) {
// TODO perform some logging or show user feedback
return null;
}
// try to retrieve the image from the media store first
// this will only work for images selected from gallery
String[] projection = { MediaStore.Images.Media.DATA };
try {
InputStream inputStream = getContentResolver().openInputStream(uri);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
// this is our fallback here
return uri.getPath();
}
Your getPath()
implementation will work on few Android devices, getting fewer by the day. 您的getPath()
实现将在少数Android设备上运行,并且每天会越来越少。 A Uri
is not a file . Uri
不是文件 。
Use a ContentResolver
and openInputStream()
to get an InputStream
for the Uri
you are given in onActivityResult()
. 使用ContentResolver
和openInputStream()
获取在onActivityResult()
中给定的Uri
的InputStream
。 Then, use decodeStream()
on BitmapFactory
to get a Bitmap
. 然后,在BitmapFactory
上使用decodeStream()
获得Bitmap
。 Do all of this on a background thread. 在后台线程上执行所有这些操作。
Or, use a third-party image loading library (eg, Picasso, Universal Image Loader) that can do this work for you. 或者,使用可以为您完成此工作的第三方图像加载库 (例如Picasso,Universal Image Loader)。
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