[英]Draw line with high StrokeThickness in silverlight
I have an application where you can draw on a Canvas (like Paint). 我有一个应用程序,您可以在画布上绘制(如“画图”)。 The C# code looks basically like this: C#代码基本上如下所示:
private void startDrawing(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
_drawingStart = e.GetPosition((UIElement)sender);
_isDrawing = true;
}
private void stopDrawing(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
_isDrawing = false;
}
private void doDrawing(object sender, System.Windows.Input.MouseEventArgs e)
{
if (_isDrawing)
{
Point current = e.GetPosition((UIElement)sender);
Line line = new Line() { X1 = _drawingStart.X, Y1 = _drawingStart.Y, X2 = current.X, Y2 = current.Y };
line.Stroke = Color;
line.StrokeThickness = StrokeThickness;
DrawingCanvas.Children.Add(line);
_drawingStart = current;
}
}
And the Canvas: 和画布:
<Canvas x:Name="DrawingCanvas"
Grid.Row="1"
Grid.Column="1"
Background="Transparent"
MouseLeftButtonDown="startDrawing"
MouseLeftButtonUp="stopDrawing"
MouseMove="doDrawing" />
When the StrokeThickness is small, everything works normal. 当StrokeThickness较小时,一切正常。 But if I set the StrokeThickness to a bigger number (for example 100), the line is drawn in a "zig-zag"-style and isn't "solid". 但是,如果将StrokeThickness设置为较大的数字(例如100),则该线以“ zig-zag”样式绘制,而不是“实心”。 Any ideas, how to avoid this? 有什么想法,如何避免这种情况? Or maybe how to achieve e rounded line (rounded ends of the line)? 或者也许如何实现圆角线(圆角线的两端)? I think this would solve the problem. 我认为这可以解决问题。
You should set the Line's StrokeLineJoin
property to either Bevel
or Round
. 您应该将Line的StrokeLineJoin
属性设置为Bevel
或Round
。
var line = new Line
{
X1 = _drawingStart.X,
Y1 = _drawingStart.Y,
X2 = current.X,
Y2 = current.Y,
Stroke = Color,
StrokeThickness = StrokeThickness,
StrokeLineJoin = PenLineJoin.Round
};
See the PenLineJoin Enumeration page on MSDN for details. 有关详细信息,请参见MSDN上的PenLineJoin枚举页面。
Alternatively you may set the StrokeMiterLimit
to a suitable value. 或者,您可以将StrokeMiterLimit
设置为合适的值。
That said, a more elegant solution would be to add points to the Points
collection of a Polyline: 也就是说,一个更优雅的解决方案是将点添加到折线的“ Points
集合中:
private Polyline currentPolyline;
private void startDrawing(object sender, MouseButtonEventArgs e)
{
var canvas = (Canvas)sender;
currentPolyline = new Polyline
{
Stroke = Color,
StrokeThickness = StrokeThickness,
StrokeStartLineCap = PenLineCap.Round,
StrokeEndLineCap = PenLineCap.Round,
StrokeLineJoin = PenLineJoin.Round
};
currentPolyline.Points.Add(e.GetPosition(canvas));
canvas.Children.Add(currentPolyline);
}
private void stopDrawing(object sender, MouseButtonEventArgs e)
{
currentPolyline = null;
}
private void doDrawing(object sender, MouseEventArgs e)
{
if (currentPolyline != null)
{
currentPolyline.Points.Add(e.GetPosition((UIElement)sender));
}
}
I think you are going to be charmed with my answer: 我认为您将对我的回答着迷:
Point _drawingStart;
bool _isDrawing;
private void startDrawing(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
_drawingStart = e.GetPosition((UIElement)sender);
InitializePath();
_isDrawing = true;
}
private void stopDrawing(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
_isDrawing = false;
}
private void doDrawing(object sender, System.Windows.Input.MouseEventArgs e)
{
if (_isDrawing)
{
AddPoint(e.GetPosition((UIElement)sender));
}
}
private void AddPoint(Point newpoint)
{
LineSegment l = new LineSegment() { Point = newpoint };
pathFigure.Segments.Add(l);
pathFigure.StartPoint = (pathFigure.Segments.First() as LineSegment).Point;
}
PathFigure pathFigure;
Path path;
private void InitializePath()
{
path = new Path()
{
StrokeLineJoin = PenLineJoin.Bevel,
StrokeDashCap = PenLineCap.Round,
StrokeEndLineCap = PenLineCap.Round,
StrokeStartLineCap = PenLineCap.Round,
StrokeThickness = 100.0,
Stroke = new SolidColorBrush(Colors.Red)
};
pathFigure = new PathFigure();
PathGeometry pathGeometry = new PathGeometry();
pathGeometry.Figures = new PathFigureCollection();
pathGeometry.Figures.Add(pathFigure);
path.Data = pathGeometry;
DrawingCanvas.Children.Add(path);
}
Is smoother because creates a real path instead of many lines, I hope you find it useful 更平滑,因为它创建的是真实路径而不是许多行,希望您发现它有用
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