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我可以在C#和XNA 4.0中卸载Texture2D变量吗?

[英]Can I unload a Texture2D variable in C# and XNA 4.0?

I'm making a game in C# and XNA 4.0 and I want to use a texture to show players a screenshot of each level in the level select menu. 我正在用C#和XNA 4.0制作游戏,我想使用纹理向玩家显示级别选择菜单中每个级别的屏幕截图。 在此处输入图片说明 Since I'm only using one texture, I need to load a new one every time that the player highlights a new option on the menu. 由于我仅使用一种纹理,因此每次播放器在菜单上突出显示一个新选项时,我都需要加载一个新纹理。 I do so with code similar to the following: 我使用类似于以下代码的代码这样做:

Texture2D levelTexture;

if(user.HighlightsNewOption)
{
    //Notice that there is no form of unloading in this if statement
    string file = levelSelectMenu.OptionNumber.ToString();

    levelTexture = Content.Load<Texture2D>(file);
}

However, I fear that this current setup will cause memory usage issues. 但是,我担心此当前设置会导致内存使用问题。 Would this problem be solved by unloading the texture first and then loading the new one? 通过先卸载纹理然后再加载新纹理可以解决此问题吗? If so, how can I do this? 如果是这样,我该怎么做?

You can't unload a single texture. 您无法卸载单个纹理。 However you can unload an entire ContentManager instance's contents all at once using ContentManager.Unload() . 但是,您可以使用ContentManager.Unload()一次卸载整个ContentManager实例的内容。

The way I approached memory management in XNA is to modularize the game screens and menus into components. 我在XNA中进行内存管理的方法是将游戏屏幕和菜单模块化为组件。 Each gets their own ContentManager instances, unloading them when no longer needed. 每个实例都有自己的ContentManager实例,并在不再需要时卸载它们。

Using that philosophy, I wouldn't worry about the memory usage here. 使用这种哲学,我不会担心这里的内存使用情况。 Give your menu its own ContentManager instance. 为菜单提供自己的ContentManager实例。 Load all of the screenshots at once when loading the content for your menu. 加载菜单内容时,一次加载所有屏幕截图。 When the menu is exited, unload it and unload its content with ContentManager.Unload() . 退出菜单后,将其卸载,然后使用ContentManager.Unload()卸载其内容。

Your player's device can probably handle a few screenshots. 播放器的设备可能可以处理一些屏幕截图。 If you've got something like 100 levels you could limit each to a small thumbnail. 如果您有大约100个级别,则可以将每个级别限制为一个小缩略图。

If you really, really need to, you can make each screenshot its own component which has its own ContentManager , but that is not recommended. 如果确实需要,则可以使每个屏幕快照都是其自己的组件,该组件具有自己的ContentManager ,但是不建议这样做。

For further reading try: How do I unload content from the content manager? 要进一步阅读,请尝试: 如何从内容管理器中卸载内容?

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