[英]How to draw DisplayJAI image to container in Swing? I want to draw DisplayJAI to Jpanel using graphics2d in PaintComponent method
I am using DisplayJAI to highlight specific portion of image. 我正在使用DisplayJAI突出显示图像的特定部分。
Application class 应用类别
import java.awt.BasicStroke;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.image.RenderedImage;
import java.util.ArrayList;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
public class DisplayIImages {
final static float dash1[] = { 2.0f };
final static BasicStroke dashed = new BasicStroke(1.0f,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER, 10.0f, dash1, 0.0f);
public static void main(String[] args) throws IOException
{
//PlanarImage image=JAI.create("scan", args[0]);
File f= new File("profile.jpeg");
RenderedImage image2=ImageIO.read(f);
DisplayJAIWithAnnotations display = new DisplayJAIWithAnnotations(image2);
// Create a circle annotation.
RectangleAnnotation ca = new RectangleAnnotation(20,100,60,110);
ca.setColor(Color.BLUE);
ca.setStroke(dashed);
// Add the annotation to the instance of DisplayJAIWithAnnotations.
display.addAnnotation(ca);
// Create a new Frame and set the DisplayJAIWithAnnotations.
JFrame frame = new JFrame();
frame.setTitle("Annotations over an image");
frame.getContentPane().add(new JScrollPane(display));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500,200); // Set the frame size so we can scroll over large images.
frame.setVisible(true);
}
}
subclass of DisplayJAI DisplayJAI的子类
class DisplayJAIWithAnnotations extends DisplayJAI
{
protected ArrayList<DrawableAnnotation> annotations; // List of annotations that will be
// (non-interactively) drawn over the image.
// Constructor for the class.
public DisplayJAIWithAnnotations(RenderedImage image)
{
super(image); // Calls the constructor for DisplayJAI
annotations = new ArrayList<DrawableAnnotation>(); // List that will held the drawings.
}
// This method paints the component and all its annotations.
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
for (DrawableAnnotation d:annotations)
{
d.paint(g2d);
}
}
// Add an annotation (instance of any class that inherits from DrawableAnnotation) to the list
// of annotations which will be drawn.
public void addAnnotation(DrawableAnnotation a)
{
annotations.add(a);
}
}
Annotation class to highlight rectangle portion of image 注释类突出显示图像的矩形部分
class RectangleAnnotation extends DrawableAnnotation
{
private int x1,y1,x2,y2; // the corners of the rectangle.
// Constructor for this class.
public RectangleAnnotation(int x1,int y1,int x2,int y2)
{
this.x1 = x1; this.y1 = y1;
this.x2 = x2; this.y2 = y2;
}
// Concrete implementation of the paint method.
public void paint(Graphics2D g2d)
{
float[] dash = new float[]{4.0f, 4.0f};
BasicStroke dashStroke = new BasicStroke(1.0f,
BasicStroke.CAP_BUTT,
BasicStroke.JOIN_BEVEL,
0.0f,
dash, 0);
g2d.setColor(getColor());
g2d.setStroke(getStroke());
g2d.drawRect(x1,y1,x2-x1,y2-y1);
}
}
abstract class for painting rectangle 绘画矩形的抽象类
abstract class DrawableAnnotation {
// The annotation color.
private Color color = Color.BLACK;
// The annotation stroke.
private Stroke stroke = new BasicStroke(1f);
// This method will draw the annotation, and must be implemented by
// non-abstract classes.
public abstract void paint(Graphics2D g2d);
// Setter for the color.
public void setColor(Color color) {
this.color = color;
}
// Getter for the color.
public Color getColor() {
return color;
}
// Setter for the stroke.
public void setStroke(Stroke stroke) {
this.stroke = stroke;
}
// Getter for the stroke.
public Stroke getStroke() {
return stroke;
}
}
This is my code and its working fine.But I want to draw dispalyJAI using Graphics2D instead of directly adding to frame.Is this possible? 这是我的代码,可以正常工作,但是我想使用Graphics2D而不是直接添加到frame来绘制dispalyJAI,这可能吗?
The question comes to find that if you are using... 问题来了,如果您正在使用...
ImageIO.read(f);
to load the image, why you are not using BufferedImage
, which Graphics#drawImage
is capable of painting? 加载图像,为什么不使用
BufferedImage
,哪个Graphics#drawImage
可以绘画?
And instead, just using something like... 相反,只是使用类似...
public class RectangleAnnotation extends JPanel {
private BufferedImage img;
private ArrayList<DrawableAnnotation> annotations
// Constructor for this class.
public RectangleAnnotation(BufferedImage img) {
this.img = img;
annotations = new ArrayList<DrawableAnnotation>();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(img, 0, 0, this);
for (DrawableAnnotation d : annotations) {
d.paint(g2d);
}
}
public void addAnnotation(DrawableAnnotation a) {
annotations.add(a);
}
}
Which you would apply using something like... 您将使用类似...
File f = new File("profile.jpeg");
BufferedImage image2 = ImageIO.read(f);
RectangleAnnotation display = new RectangleAnnotation(image2);
// Create a circle annotation.
RectangleAnnotation ca = new RectangleAnnotation(20, 100, 60, 110);
ca.setColor(Color.BLUE);
ca.setStroke(dashed);
// Add the annotation to the instance of DisplayJAIWithAnnotations.
display.addAnnotation(ca);
Of course, if you're still hell bent, you could look at the source code for DisplayJAI
当然,如果您仍然下地狱,可以看一下
DisplayJAI
的源代码
@Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
// empty component (no image)
if ( source == null ) {
g2d.setColor(getBackground());
g2d.fillRect(0, 0, getWidth(), getHeight());
return;
}
// account for borders
Insets insets = getInsets();
int tx = insets.left + originX;
int ty = insets.top + originY;
// clear damaged component area
Rectangle clipBounds = g2d.getClipBounds();
g2d.setColor(getBackground());
g2d.fillRect(clipBounds.x,
clipBounds.y,
clipBounds.width,
clipBounds.height);
/**
Translation moves the entire image within the container
*/
affineTrans = new AffineTransform();
affineTrans.setTransform( AffineTransform.getTranslateInstance(tx, ty) );
if ( (sx != 0) && (sy != 0) )
affineTrans.scale(sx, sy);
g2d.drawRenderedImage(source, affineTrans);
}
You can't (or more importantly you shouldn't) try and get the rendered contents of a component, it's complicated, just trust me on that. 您不能(或更重要的是您不应该)尝试获取组件的渲染内容,这很复杂,请相信我。
Instead, you can use a BufferedImage
, which allows you to obtain a Graphics
context to the image, which you can then paint directly to... 相反,您可以使用
BufferedImage
,它允许您获取图像的Graphics
上下文,然后可以将其直接绘制为...
List<DrawableAnnotation> annotations = new ArrayList<>(25);
RectangleAnnotation ca = new RectangleAnnotation(20, 100, 60, 110);
ca.setColor(Color.BLUE);
ca.setStroke(dashed);
// Any other annotations...
File f = new File("profile.jpeg");
BufferedImage image2 = ImageIO.read(f);
Graphics2D g2d = image2.createGraphics();
g2d.drawImage(image2, x, y, null);
for (DrawableAnnotation d : annotations) {
d.paint(g2d);
}
g2d.dispose();
From here, you can either use a JPanel
and it's paintComponent
to renderer it, or if you're felling lazy, a JLabel
... 在这里,您可以使用
JPanel
及其paintComponent
来渲染它,或者如果您懒得使用JLabel
...
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