简体   繁体   English

如何在Swing中将DisplayJAI图像绘制到容器? 我想在PaintComponent方法中使用graphics2d将DisplayJAI绘制到Jpanel

[英]How to draw DisplayJAI image to container in Swing? I want to draw DisplayJAI to Jpanel using graphics2d in PaintComponent method

I am using DisplayJAI to highlight specific portion of image. 我正在使用DisplayJAI突出显示图像的特定部分。

Application class 应用类别

import java.awt.BasicStroke;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.image.RenderedImage;
import java.util.ArrayList;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;

    public class DisplayIImages {
        final static float dash1[] = { 2.0f };
        final static BasicStroke dashed = new BasicStroke(1.0f,
              BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER, 10.0f, dash1, 0.0f);
        public static void main(String[] args) throws IOException
             {
            //PlanarImage image=JAI.create("scan", args[0]);
            File f= new File("profile.jpeg");
            RenderedImage image2=ImageIO.read(f);
               DisplayJAIWithAnnotations display = new DisplayJAIWithAnnotations(image2);
              // Create a circle annotation.

             RectangleAnnotation ca = new RectangleAnnotation(20,100,60,110);

              ca.setColor(Color.BLUE);
              ca.setStroke(dashed);
               // Add the annotation to the instance of DisplayJAIWithAnnotations.
              display.addAnnotation(ca);
               // Create a new Frame and set the DisplayJAIWithAnnotations.
              JFrame frame = new JFrame();
             frame.setTitle("Annotations over an image");
              frame.getContentPane().add(new JScrollPane(display));
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
              frame.setSize(500,200); // Set the frame size so we can scroll over large images. 
              frame.setVisible(true); 
               } 
    }

subclass of DisplayJAI DisplayJAI的子类

class DisplayJAIWithAnnotations extends DisplayJAI
    {
     protected ArrayList<DrawableAnnotation> annotations; // List of annotations that will be
                                                        // (non-interactively) drawn over the image.

     // Constructor for the class.

     public DisplayJAIWithAnnotations(RenderedImage image)
       {
       super(image); // Calls the constructor for DisplayJAI
       annotations = new ArrayList<DrawableAnnotation>(); // List that will held the drawings.
       }

     // This method paints the component and all its annotations.
     public void paintComponent(Graphics g)
       {
       super.paintComponent(g);
       Graphics2D g2d = (Graphics2D)g;
       for (DrawableAnnotation d:annotations) 
        {
         d.paint(g2d);
         }
       }

     // Add an annotation (instance of any class that inherits from DrawableAnnotation) to the list 
     // of annotations which will be drawn.
     public void addAnnotation(DrawableAnnotation a) 
       {
       annotations.add(a);  
       }

     }  

Annotation class to highlight rectangle portion of image 注释类突出显示图像的矩形部分

 class RectangleAnnotation extends DrawableAnnotation
       {
       private int x1,y1,x2,y2; // the corners of the rectangle.

       // Constructor for this class.
       public RectangleAnnotation(int x1,int y1,int x2,int y2)
         {
         this.x1 = x1;    this.y1 = y1;
         this.x2 = x2;    this.y2 = y2;
         }

       // Concrete implementation of the paint method.
       public void paint(Graphics2D g2d)
         {
           float[] dash = new float[]{4.0f, 4.0f};
           BasicStroke dashStroke = new BasicStroke(1.0f,
                   BasicStroke.CAP_BUTT,
                   BasicStroke.JOIN_BEVEL,
                   0.0f,
                   dash, 0);
         g2d.setColor(getColor());
        g2d.setStroke(getStroke());    
        g2d.drawRect(x1,y1,x2-x1,y2-y1);
        }

       } 

abstract class for painting rectangle 绘画矩形的抽象类

abstract class DrawableAnnotation {
    // The annotation color.
    private Color color = Color.BLACK;
    // The annotation stroke.
    private Stroke stroke = new BasicStroke(1f);

    // This method will draw the annotation, and must be implemented by
    // non-abstract classes.
    public abstract void paint(Graphics2D g2d);

    // Setter for the color.
    public void setColor(Color color) {
        this.color = color;
    }

    // Getter for the color.
    public Color getColor() {
        return color;
    }

    // Setter for the stroke.
    public void setStroke(Stroke stroke) {
        this.stroke = stroke;
    }

    // Getter for the stroke.
    public Stroke getStroke() {
        return stroke;
    }

}

This is my code and its working fine.But I want to draw dispalyJAI using Graphics2D instead of directly adding to frame.Is this possible? 这是我的代码,可以正常工作,但是我想使用Graphics2D而不是直接添加到frame来绘制dispalyJAI,这可能吗?

The question comes to find that if you are using... 问题来了,如果您正在使用...

ImageIO.read(f);

to load the image, why you are not using BufferedImage , which Graphics#drawImage is capable of painting? 加载图像,为什么不使用BufferedImage ,哪个Graphics#drawImage可以绘画?

And instead, just using something like... 相反,只是使用类似...

public class RectangleAnnotation extends JPanel {

    private BufferedImage img;
    private ArrayList<DrawableAnnotation> annotations

    // Constructor for this class.
    public RectangleAnnotation(BufferedImage img) {
        this.img = img;
        annotations = new ArrayList<DrawableAnnotation>();
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(img, 0, 0, this);
        for (DrawableAnnotation d : annotations) {
            d.paint(g2d);
        }
    }

    public void addAnnotation(DrawableAnnotation a) {
        annotations.add(a);
    }
}

Which you would apply using something like... 您将使用类似...

    File f = new File("profile.jpeg");
    BufferedImage image2 = ImageIO.read(f);
    RectangleAnnotation display = new RectangleAnnotation(image2);
    // Create a circle annotation.

    RectangleAnnotation ca = new RectangleAnnotation(20, 100, 60, 110);

    ca.setColor(Color.BLUE);
    ca.setStroke(dashed);
    // Add the annotation to the instance of DisplayJAIWithAnnotations.
    display.addAnnotation(ca);

Of course, if you're still hell bent, you could look at the source code for DisplayJAI 当然,如果您仍然下地狱,可以看一下DisplayJAI的源代码

@Override
protected void paintComponent(Graphics g) {
    Graphics2D g2d = (Graphics2D)g;

    // empty component (no image)

    if ( source == null ) {
        g2d.setColor(getBackground());
        g2d.fillRect(0, 0, getWidth(), getHeight());
        return;
    }

    // account for borders
    Insets insets = getInsets();
    int tx = insets.left + originX;
    int ty = insets.top  + originY;

    // clear damaged component area
    Rectangle clipBounds = g2d.getClipBounds();
    g2d.setColor(getBackground());
    g2d.fillRect(clipBounds.x,
                 clipBounds.y,
                 clipBounds.width,
                 clipBounds.height);

    /**

        Translation moves the entire image within the container

    */
    affineTrans = new AffineTransform();
    affineTrans.setTransform( AffineTransform.getTranslateInstance(tx, ty) );
    if ( (sx != 0) && (sy != 0) )
       affineTrans.scale(sx, sy);

    g2d.drawRenderedImage(source, affineTrans);
}

Drawing Annotations DIRECTLY to the image... 直接在图像上绘制注释...

You can't (or more importantly you shouldn't) try and get the rendered contents of a component, it's complicated, just trust me on that. 您不能(或更重要的是您不应该)尝试获取组件的渲染内容,这很复杂,请相信我。

Instead, you can use a BufferedImage , which allows you to obtain a Graphics context to the image, which you can then paint directly to... 相反,您可以使用BufferedImage ,它允许您获取图像的Graphics上下文,然后可以将其直接绘制为...

List<DrawableAnnotation> annotations = new ArrayList<>(25);
RectangleAnnotation ca = new RectangleAnnotation(20, 100, 60, 110);
ca.setColor(Color.BLUE);
ca.setStroke(dashed);
// Any other annotations...

File f = new File("profile.jpeg");
BufferedImage image2 = ImageIO.read(f);
Graphics2D g2d = image2.createGraphics();
g2d.drawImage(image2, x, y, null);
for (DrawableAnnotation d : annotations) {
    d.paint(g2d);
}
g2d.dispose();

From here, you can either use a JPanel and it's paintComponent to renderer it, or if you're felling lazy, a JLabel ... 在这里,您可以使用JPanel及其paintComponent来渲染它,或者如果您懒得使用JLabel ...

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM