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缓冲区大小较小时,音频队列播放速度过快

[英]Audio Queue is playing too fast when the buffer size is small

I am able to stream and play m4a files using Audio File Services + Audio Queue Services. 我能够使用音频文件服务+音频队列服务流式传输和播放m4a文件。 Bitrate information of the file is not available to the Audio Queue because of file type. 由于文件类型,音频队列无法使用该文件的比特率信息。

After downloading the all of the audio packets I feed them to the player. 下载完所有音频数据包后,我将它们提供给播放器。

When I choose a buffer size around 32768 or 16384 since callbacks are called less often and and each buffer size is big, it seems it is playing almost at regular speed. 当我选择一个大约32768或16384的缓冲区大小,因为回调被调用较少而且每个缓冲区大小很大,它似乎几乎以常规速度播放。 Problem is sometimes I have to play small files as well but when I choose a small buffer size -512 or 1024 or 2048 up to 8192- audio plays really fast and with occasional glitches. 问题有时我也要播放小文件但是当我选择小型缓冲区大小-512或1024或2048到8192时 - 音频播放速度非常快且偶尔出现故障。

I know calling objective-c function in c callback is not a great idea but for readability and easiness I do that. 我知道在c回调中调用objective-c函数不是一个好主意,但为了可读性和易用性,我这样做。 Regardless I think that is not the problem. 无论我认为这不是问题。

// allocate the buffers and prime the queue with some data before starting
AudioQueueBufferRef buffers[XMNumberPlaybackBuffers];

int i;
for (i = 0; i < XMNumberPlaybackBuffers; ++i)
{
    err=AudioQueueAllocateBuffer(queue, XMAQDefaultBufSize, &buffers[i]);
    if (err) {
        [self failWithErrorCode:err customError:AP_AUDIO_QUEUE_BUFFER_ALLOCATION_FAILED];
    }
    @synchronized(self)
    {
        state=AP_WAITING_FOR_QUEUE_TO_START;
    }


    // manually invoke callback to fill buffers with data
    MyAQOutputCallBack((__bridge void *)(self), queue, buffers[i]);

}

I also get audio packets from a mutablearray of dictionaries... 我还从一个可变的字典中获取音频包...

#define XMNumberPlaybackBuffers 4 
#define XMAQDefaultBufSize 8192 
#pragma mark playback callback function
static void MyAQOutputCallBack(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer)
{
    // this is called by the audio queue when it has finished decoding our data.
    // The buffer is now free to be reused.
    NSLog(@"MyAQOutputCallBack..");

    //printf("MyAQOutputCallBack...\n");
    XMAudioPlayer* player = (__bridge XMAudioPlayer *)inUserData;
    [player handleBufferCompleteForQueue:inAQ buffer:inCompleteAQBuffer];
    //printf("##################\n");

}

- (void)handleBufferCompleteForQueue:(AudioQueueRef)inAQ
                              buffer:(AudioQueueBufferRef)inBuffer
{
    //NSLog(@"######################\n");
    AudioTimeStamp queueTime;
    Boolean discontinuity;
    err = AudioQueueGetCurrentTime(queue, NULL, &queueTime, &discontinuity);
    printf("queueTime.mSampleTime %.2f\n",queueTime.mSampleTime/dataFormat.mSampleRate);

    AudioStreamPacketDescription packetDescs[XMAQMaxPacketDescs];   // packet descriptions for enqueuing audio

    BOOL isBufferFilled=NO;

    size_t bytesFilled=0;               // how many bytes have been filled
    size_t packetsFilled=0;         // how many packets have been filled
    size_t bufSpaceRemaining;

    while (isBufferFilled==NO && isEOF==NO) {
        if (currentlyReadingBufferIndex<[sharedCache.audioCache count]) {

            //loop thru untill buffer is enqued
            if (sharedCache.audioCache) {

                NSMutableDictionary *myDict= [[NSMutableDictionary alloc] init];
                myDict=[sharedCache.audioCache objectAtIndex:currentlyReadingBufferIndex];

                //why I cant use this info?
                //UInt32 inNumberBytes =[[myDict objectForKey:@"inNumberBytes"] intValue];
                UInt32 inNumberPackets =[[myDict objectForKey:@"inNumberPackets"] intValue];
                NSData *convert=[myDict objectForKey:@"inInputData"];
                const void *inInputData=(const char *)[convert bytes];

                //AudioStreamPacketDescription *inPacketDescriptions;
                AudioStreamPacketDescription *inPacketDescriptions= malloc(sizeof(AudioStreamPacketDescription));

                NSNumber *mStartOffset  = [myDict objectForKey:@"mStartOffset"];
                NSNumber *mDataByteSize   = [myDict objectForKey:@"mDataByteSize"];
                NSNumber *mVariableFramesInPacket   = [myDict objectForKey:@"mVariableFramesInPacket"];

                inPacketDescriptions->mVariableFramesInPacket=[mVariableFramesInPacket intValue];
                inPacketDescriptions->mStartOffset=[mStartOffset intValue];
                inPacketDescriptions->mDataByteSize=[mDataByteSize intValue];



                for (int i = 0; i < inNumberPackets; ++i)
                {
                    SInt64 packetOffset =  [mStartOffset intValue];
                    SInt64 packetSize   =   [mDataByteSize intValue];
                    //printf("packetOffset %lli\n",packetOffset);
                    //printf("packetSize %lli\n",packetSize);

                    currentlyReadingBufferIndex++;

                    if (packetSize > packetBufferSize)
                    {
                        //[self failWithErrorCode:AS_AUDIO_BUFFER_TOO_SMALL];
                    }

                    bufSpaceRemaining = packetBufferSize - bytesFilled;
                    //printf("bufSpaceRemaining %zu\n",bufSpaceRemaining);

                    // if the space remaining in the buffer is not enough for this packet, then enqueue the buffer.
                    if (bufSpaceRemaining < packetSize)
                    {


                        inBuffer->mAudioDataByteSize = (UInt32)bytesFilled;
                        err=AudioQueueEnqueueBuffer(inAQ,inBuffer,(UInt32)packetsFilled,packetDescs);
                        if (err) {
                            [self failWithErrorCode:err customError:AP_AUDIO_QUEUE_ENQUEUE_FAILED];
                        }
                        isBufferFilled=YES;
                        [self incrementBufferUsedCount];
                        return;

                    }
                    @synchronized(self)
                    {

                        //
                        // If there was some kind of issue with enqueueBuffer and we didn't
                        // make space for the new audio data then back out
                        //
                        if (bytesFilled + packetSize > packetBufferSize)
                        {
                            return;
                        }

                        // copy data to the audio queue buffer
                        //error -66686 refers to
                        //kAudioQueueErr_BufferEmpty          = -66686
                        //memcpy((char*)inBuffer->mAudioData + bytesFilled, (const char*)inInputData + packetOffset, packetSize);
                        memcpy(inBuffer->mAudioData + bytesFilled, (const char*)inInputData + packetOffset, packetSize);

                        // fill out packet description
                        packetDescs[packetsFilled] = inPacketDescriptions[0];
                        packetDescs[packetsFilled].mStartOffset = bytesFilled;
                        bytesFilled += packetSize;
                        packetsFilled += 1;
                        free(inPacketDescriptions);
                    }

                    // if that was the last free packet description, then enqueue the buffer.
//                    size_t packetsDescsRemaining = kAQMaxPacketDescs - packetsFilled;
//                    if (packetsDescsRemaining == 0) {
//                        
//                    }

                    if (sharedCache.numberOfToTalPackets>0)
                    {
                        if (currentlyReadingBufferIndex==[sharedCache.audioCache count]-1) {

                            if (loop==NO) {
                                inBuffer->mAudioDataByteSize = (UInt32)bytesFilled;
                                lastEnqueudBufferSize=bytesFilled;
                                lastbufferPacketCount=(int)packetsFilled;
                                err=AudioQueueEnqueueBuffer(inAQ,inBuffer,(UInt32)packetsFilled,packetDescs);
                                if (err) {
                                    [self failWithErrorCode:err customError:AP_AUDIO_QUEUE_ENQUEUE_FAILED];
                                }
                                printf("if that was the last free packet description, then enqueue the buffer\n");
                                //go to the next item on keepbuffer array
                                isBufferFilled=YES;

                                [self incrementBufferUsedCount];
                                return;
                            }
                            else
                            {
                                //if loop is yes return to first packet pointer and fill the rest of the buffer before enqueing it
                                //set the currently reading to zero
                                //check the space in buffer
                                //if space is avaialbele create a while loop till it is filled
                                //then enqueu the buffer
                                currentlyReadingBufferIndex=0;
                            }

                        }
                    }

                }

            }

        }
  }
}
####################################### #######################################

EDIT: 编辑:
For anyone who is visiting this in the future, turns out my exact problem was AudioStreamPacketDescription packetDescs[XMAQMaxPacketDescs]; 对于将来访问此内容的任何人,事实证明我的确切问题是AudioStreamPacketDescription packetDescs[XMAQMaxPacketDescs]; so XMAQMaxPacketDescs here is 512 when I choose bigger buffer sizes I was enqueueing closer numbers to 512 packets for each buffer so it was playing at normal speed 所以XMAQMaxPacketDescs在这里是512,当我选择更大的缓冲区大小我为每个缓冲区排列更接近的数据到512个数据包所以它以正常速度播放

However for small buffer sizes like 1024 this is only 2-3 packets total so rest of the 508 packets were 0, and player was trying to play all the packetdescriptions 512 of them an that's why it was too fast. 然而,对于像1024这样的小缓冲区大小,这总共只有2-3个数据包,因此508个数据包的其余部分为0,并且播放器试图播放其中的所有数据包描述512这就是为什么它太快了。

I solved the problem by counting the number of total number of packets that I put the buffers then I created a dynamic AudioStreamPacketDescription description array.. 我通过计算放入缓冲区的数据包总数来解决问题然后我创建了一个动态的AudioStreamPacketDescription描述数组。

  AudioStreamPacketDescription * tempDesc = (AudioStreamPacketDescription *)(malloc(packetsFilledDesc * sizeof(AudioStreamPacketDescription))); memcpy(tempDesc,packetDescs, packetsFilledDesc*sizeof(AudioStreamPacketDescription)); err = AudioQueueEnqueueBuffer(inAQ,inBuffer,packetsFilledDesc,tempDesc); if (err) { [self failWithErrorCode:err customError:AP_AUDIO_QUEUE_ENQUEUE_FAILED]; } 

However I accepted and rewarded 100 points to DAVE answer's below, soon I realized my problem was different..... 然而,我接受并奖励了100分以下的DAVE答案,很快我意识到我的问题是不同的.....

When you allocate your queue for variable bit rate, instead of using XMAQDefaultBufSize, for variable bit rate, you need to calculate the packet size. 当您为可变比特率分配队列而不是使用XMAQDefaultBufSize时,对于可变比特率,您需要计算数据包大小。 I pulled a method from this tutorial from this book that shows how it's done. 我从拉的方法教程由本书,说明它是如何做。

void DeriveBufferSize (AudioQueueRef audioQueue, AudioStreamBasicDescription ASBDescription, Float64 seconds, UInt32 *outBufferSize)
{
    static const int maxBufferSize = 0x50000; // punting with 50k
    int maxPacketSize = ASBDescription.mBytesPerPacket; 
    if (maxPacketSize == 0) 
    {                           
        UInt32 maxVBRPacketSize = sizeof(maxPacketSize);
        AudioQueueGetProperty(audioQueue, kAudioConverterPropertyMaximumOutputPacketSize, &maxPacketSize, &maxVBRPacketSize);
    }

    Float64 numBytesForTime = ASBDescription.mSampleRate * maxPacketSize * seconds;
    *outBufferSize =  (UInt32)((numBytesForTime < maxBufferSize) ? numBytesForTime : maxBufferSize);
}

You would use it like this. 你会像这样使用它。

Float64 bufferDurSeconds = 0.54321;  
AudioStreamBasicDescription myAsbd = self.format; // or something

UInt32 bufferByteSize;   
DeriveBufferSize(recordState.queue, myAsbd, bufferDurSeconds, &bufferByteSize);

AudioQueueAllocateBuffer(queue, bufferByteSize, &buffers[i]);

Using kAudioConverterPropertyMaximumOutputPacketSize, you calculate the smallest buffer size you can safely use for the unpredictable variable bit rate file. 使用kAudioConverterPropertyMaximumOutputPacketSize,可以计算可安全用于不可预测的可变比特率文件的最小缓冲区大小。 If your file is too small, you just need to identify which samples are padding for the codec. 如果您的文件太小,您只需要确定哪些样本填充了编解码器。

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