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Unity for 3D Simulation?

[英]Unity for 3D Simulation?

My team currently needs to create a visual simulator for some track hardware that we have. 我的团队目前需要为我们拥有的某些跟踪硬件创建一个视觉模拟器。

We tried using X3DOM, but the amount of data we were sending it proved to be more than it could take. 我们尝试使用X3DOM,但是事实证明,我们发送的数据量远远超过了需要的数据量。 (I ended up refreshing every 3 seconds.) (我每三秒钟刷新一次。)

We are currently looking for a replacement that can handle a fairly significant input stream. 我们目前正在寻找一种可以处理相当大的输入流的替代产品。

Unity 3D came up as a possibility. Unity 3D很有可能出现。 However, I know that it is usually used for games. 但是,我知道它通常用于游戏。

I will not need any kind of Physics Engine or other similar features. 我将不需要任何种类的物理引擎或其他类似功能。

I will feed all the coordinates into it and then want it to show these objects moving on a track too the coordinates I specify. 我将所有坐标输入其中,然后希望它也显示这些对象在轨道上的移动,即我指定的坐标。

Does unity fit for that? 团结适合吗?

Yes, you can input those coordinates in Unity and then track those objects. 是的,您可以在Unity中输入这些坐标,然后跟踪这些对象。 My team is currently using Unity3D for something similar and we input complex data structures with pose matrices, etc.. 我的团队目前正在将Unity3D用于相似的事物,并且我们使用姿势矩阵等输入复杂的数据结构。

You can import your 3D objects into Unity as well. 您也可以将3D对象导入Unity。 I import .obj into Unity. 我将.obj导入Unity。

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