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Swift中的UIButton动画

[英]Working UIButton animations in Swift

I've been trying to get this snippit of code to work but I can't seem to get my UIButton to animate through images. 我一直在尝试使此代码段正常工作,但是我似乎无法让我的UIButton通过图像进行动画处理。

@IBOutlet weak var screenButton: UIButton!;

func animation(){
        var animationButton : UIButton!; 
        var imageList = [UIImage]();
        var image1:UIImage = UIImage(named:"3fingers-o-l-animation1.png")!;
        var image2:UIImage = UIImage(named:"4fingers-o-l-animation1.png")!;

        animationButtonscreenButton = screenButton;
        imageList = [image1, image2];

        animationButton!.imageView!.animationImages = imageList;
        animationButton!.imageView!.animationDuration = 1.0;
        animationButton!.imageView!.startAnimating();
    }

After writing this code I've dragged a line from screenButton to the button I want to animate through the image in the Storyboard. 编写此代码后,我已从screenButton拖动一条线到要在情节提要中的图像上进行动画处理的按钮。 What am I doing wrong? 我究竟做错了什么?

What you need to do is to not re-initialize the UIButton in the function animation ; 您需要做的是不要在函数animation重新初始化UIButton so, comment out this line: 因此,注释掉这一行:

//var animationButton : UIButton!

Besides just having an IBOutlet , we need also an IBAction to your function animation . 除了仅拥有IBOutlet ,我们还需要为您的函数animation提供IBAction Do the same thing as you do for your button by control dragging a "line" to the block of function (check IBAction , not IBOutlet ). 通过控制将一条“线”拖动到功能块上,来完成与按钮相同的操作(检查IBAction ,而不是IBOutlet )。

A little walk-through while you are still in storyboard: 在您仍处于情节提要中的情况下,进行了一些逐步操作:


  • What you have is only one button named: animationButton , which is an IBOutlet from your storyboard to your code by control-dragging a "line". 您仅有的一个按钮名为: animationButton ,这是通过拖曳“行”从情节提要到代码的IBOutlet

  • For your animation function: Control-drag also from storyboard from the button a "line" to the block of the animation function. 对于您的animation功能:按住Control键并将情节提要中的按钮从“线”拖动到animation功能的块。

  • Set up an initial image for you button in storyboard as will be mentioned shortly below. 在情节提要中为您设置一个初始图像按钮,下面将对此进行介绍。

In addition, we need to set up an initial image in storyboard; 另外,我们需要在情节提要中设置初始图像; otherwise, the image property of the button is nil . 否则,按钮的图像属性为nil

Please do so in storyboard by clicking on the right hand side "Attributes Inspector" and then set an image where it says "image". 请在情节提要中执行此操作,方法是单击右侧的“属性检查器”,然后在显示“图像”的位置设置图像。 As test, I set that up as "1.jpg". 作为测试,我将其设置为“ 1.jpg”。

Thus, you code should look like the following: 因此,您的代码应如下所示:

@IBOutlet weak var animationButton: UIButton!
@IBAction func animation()
{
    print("button touched")
    //var animationButton : UIButton!
    var imageList = [UIImage]()
    var image1:UIImage = UIImage(named:"1.jpg")!
    var image2:UIImage = UIImage(named:"2.jpg")!

    //animationButtonscreenButton = screenButton;
    imageList = [image1, image2];

    animationButton!.imageView!.animationImages = imageList
    animationButton!.imageView!.animationDuration = 1.0
    animationButton!.imageView!.startAnimating()
}

Just ran a quick test; 进行快速测试; it gets touch event and the images animate on the button. 它获得触摸事件,并且图像在按钮上进行动画处理。 Hope this helps. 希望这可以帮助。

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