简体   繁体   English

未定义方法 (NoMethodError) ruby​​ 和 Gosu

[英]Undefined Method (NoMethodError) ruby and Gosu

I'm having a problem calling the x position and y position of a Player.我在调用玩家的 x 位置和 y 位置时遇到问题。 When I call the origin_object.x and origin_object.y with the class Projectile it gives me this error:当我使用类 Projectile 调用 origin_object.x 和 origin_object.y 时,它给了我这个错误:

asteroids.rb:35:in `update': undefined method `x' for #<Player:0x007fa7c307c520> (NoMethodError)
    from /usr/local/lib/ruby/gems/2.2.0/gems/gosu-0.10.4/lib/gosu/patches.rb:135:in `tick'
    from /usr/local/lib/ruby/gems/2.2.0/gems/gosu-0.10.4/lib/gosu/patches.rb:135:in `tick'
    from asteroids.rb:68:in `<main>'

This is my code:这是我的代码:

class Player

  attr_accessor :x, :y, :angle, :lives, :score
  def initialize
    @image = Gosu::Image.new("assets/nave1.png")
    @x = @y = @vel_x = @vel_y = @angle = 0.0
    @score = 0 #Puntaje
    @lives = 5 #Vida
  end
end

this is the projectile file这是弹丸文件

class Projectile
  attr_reader :x, :y, :angle
  def initialize(origin_object)
    @alive = true
    @x, @y = origin_object.x, origin_object.y
    @angle = origin_object.angle
    @speed_modifier = 7
    @image = Gosu::Image.new('assets/projectile.png')
    @distance_traveled, @max_distance = 0, 50
  end
end

this is the main file (which I use to run the project)这是主文件(我用来运行项目)

require 'gosu'
require './lib/Player.rb'
require './lib/Projectile.rb'

class GameWindow < Gosu::Window

  def initialize
    super(1000, 700, false) #Creacion Pantalla
    self.caption = "Asteroids Redes" #Titulo Pantalla
    @font = Gosu::Font.new(self, "assets/victor-pixel.ttf", 34)
  end

  def setup_game
    @player = Player.new
    @player.warp(650, 350)
    @game_in_progress = true
    @projectiles = []
  end

  #--------------------------------------#
  def update

    if Gosu::button_down? Gosu::KbQ #Salir con tecla Q
      close
    end
    if button_down? Gosu:: KbP
      setup_game unless @game_in_progress
    end

    if @player #si existe jugador permite moverlo
      if Gosu::button_down? Gosu::KbSpace
        p @player.x
        #@projectiles << Projectile.new(p @player)
      end
      if Gosu::button_down? Gosu::KbLeft or Gosu::button_down? Gosu::GpLeft then
        @player.turn_left
      end
      if Gosu::button_down? Gosu::KbRight or Gosu::button_down? Gosu::GpRight then
        @player.turn_right
      end
      if Gosu::button_down? Gosu::KbUp or Gosu::button_down? Gosu::GpButton0 then
        @player.accelerate
      end
      @player.move
      @projectiles.each {|projectile| projectile.move}
    end

  end
  #--------------------------------------#
  def draw
    unless @game_in_progress #Si el no se esta ejecutando muestra el menu
      @font.draw("ASTEROIDS", 260, 220, 50, 3, 3, Gosu::Color::rgb(255, 255, 255))
      @font.draw("Presiona 'p' Para Jugar", 300, 320, 50, 1, 1, Gosu::Color::rgb(13, 123, 255))
      @font.draw("Presiona 'q' Para Salir", 305, 345, 50, 1, 1, Gosu::Color::rgb(13, 123, 255))
    end
    if @player #Si existe jugador lo dibuja
      @player.draw
      @projectiles.each {|projectile| projectile.draw}
    end
  end
  #--------------------------------------#
end
#........................................#
window = GameWindow.new
window.show

I have copied the code from your three files, added empty method stubs for move , draw , accelerate , turn_left / turn_right so that the code will not immediately crash.我从三个文件复制的代码,添加空的方法存根movedrawaccelerateturn_left / turn_right ,这样的代码不会立即崩溃。

When I start the game and press P, then space, I see "0.0" in the terminal as the result of p @player.x .当我开始游戏并按 P,然后按空格时,我在终端中看到“0.0”作为p @player.x的结果。

Are you maybe running another version of the code than what you have included in your question?您是否可能正在运行与您的问题中包含的代码不同的其他版本的代码?

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM