[英]Building a Tilemap in Python/Pygame and testing for mouse position
Hey i appreciate any help you can provide嘿,我感谢您提供的任何帮助
I am creating a tile-map for a test of a possible project.我正在为一个可能的项目的测试创建一个平铺地图。 I have found a tutorial which produced the tile-map effectively.我找到了一个可以有效生成瓷砖地图的教程。 I then tried to implement my own code by making it loop through each X and Y coordinate testing if the mouse is in the position of the block.然后,如果鼠标位于块的位置,我尝试通过循环测试每个 X 和 Y 坐标来实现我自己的代码。 If the mouse was positioned on top of the tile a box would be drawn on it to create a visual for where the mouse was.如果鼠标位于图块的顶部,则会在其上绘制一个框以创建鼠标所在位置的视觉效果。 The problem i have is that the grid was made to look like this:我遇到的问题是网格看起来像这样:
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But the mouse detection only works diagonally on these tiles:但鼠标检测仅适用于这些瓷砖对角线:
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The code is below:代码如下:
from pygame.locals import *
import pygame, sys
green = (40,255,30)
brown = (40,60,90)
red = (155,20,30)
yellow = (0,155,155)
grass = 0
dirt = 1
lava = 2
colours = {
grass: green,
dirt: brown,
lava: red,
}
tilemap = [
[grass,dirt,dirt,dirt, lava],
[dirt,lava,dirt,dirt, dirt],
[lava, grass,dirt,dirt, lava],
[lava, grass,dirt,dirt, grass],
[dirt,dirt,dirt,dirt,grass]
]
TILESIZE = 50
MAPWIDTH = 5
MAPHEIGHT = 5
pygame.init()
DISPLAYSURF = pygame.display.set_mode((MAPWIDTH*TILESIZE,MAPHEIGHT*TILESIZE))
while True:
mouse_x = pygame.mouse.get_pos()[0]
mouse_y = pygame.mouse.get_pos()[1]
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit
for row in range(MAPWIDTH):
print
for column in range(MAPHEIGHT):
pygame.draw.rect(DISPLAYSURF, colours[tilemap[row][column]], (column*TILESIZE, row*TILESIZE, TILESIZE, TILESIZE))
if mouse_x >= (row * TILESIZE) and mouse_x <= (row* TILESIZE) + TILESIZE:
if mouse_y >= (column * TILESIZE) and mouse_y <= (column* TILESIZE) + TILESIZE:
print (str(row) + " " + str(column))
pygame.draw.rect(DISPLAYSURF, yellow, (row * TILESIZE, column*TILESIZE, TILESIZE, TILESIZE))
pygame.display.update()
First you're not clearing the screen.首先,您没有清除屏幕。 Next your draw code is wrong (wrong if checks) The correct is x for columns and y for rows.接下来你的绘图代码是错误的(如果检查是错误的)正确的是 x 代表列,y 代表行。
I hope that this could help you!我希望这可以帮助你! :) :)
from pygame.locals import *
import pygame, sys
green = (40,255,30)
brown = (40,60,90)
red = (155,20,30)
yellow = (0,155,155)
grass = 0
dirt = 1
lava = 2
colours = {
grass: green,
dirt: brown,
lava: red,
}
tilemap = [
[grass,dirt,dirt,dirt, lava],
[dirt,lava,dirt,dirt, dirt],
[lava, grass,dirt,dirt, lava],
[lava, grass,dirt,dirt, grass],
[dirt,dirt,dirt,dirt,grass]
]
TILESIZE = 50
MAPWIDTH = 5
MAPHEIGHT = 5
pygame.init()
DISPLAYSURF = pygame.display.set_mode((MAPWIDTH*TILESIZE,MAPHEIGHT*TILESIZE))
while True:为真:
mouse_x = pygame.mouse.get_pos()[0]
mouse_y = pygame.mouse.get_pos()[1]
print mouse_x, mouse_y
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
DISPLAYSURF.fill((0,0,0));
for row in range(MAPWIDTH):
print
for column in range(MAPHEIGHT):
color = colours[tilemap[row][column]];
if mouse_x >= (column * TILESIZE) and mouse_x <= (column* TILESIZE) + TILESIZE:
if mouse_y >= (row * TILESIZE) and mouse_y <= (row* TILESIZE) + TILESIZE:
print (str(row) + " " + str(column))
color = yellow;
pygame.draw.rect(DISPLAYSURF, color, (column*TILESIZE, row*TILESIZE, TILESIZE, TILESIZE))
pygame.display.update()
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