[英]Pygame failing. Badly
I've been trying to learn pygame from this site , and it keeps failing. 我一直在尝试从此站点学习pygame,但它一直失败。
I'm almost certain it's supposed to be Python 3. Here's the code that's failing (straight from the site): 我几乎可以肯定它应该是Python3。这是失败的代码(直接来自该站点):
import pygame
# COLORS
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# The Player. Without a player, what is a game?
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super.__init__()
# Set height, width
self.image = pygame.Surface([15, 15])
self.image.fill(WHITE)
# Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.x = x
# Set speed vector
self.change_x = 0
self.change_y = 0
self.walls = None
def changespeed(self, x, y):
# WHAT DO YOU THINK THIS DOES YOU TWAT?
# keff keff. It changes the player's speed.
self.change_x += x
self.change_y += y
def update(self):
# Update player position.
# Move left/right
self.rect.x += self.change_x
# Did we run into a wall?
block_hit_list = pygame.sprite.spritecollide(self, self.walls, False)
for block in block_hit_list:
# Keep that player OUT!
if self.change_y > 0:
self.rect.bottom = block.rect.top
else:
self.rect.top = block.rect.bottom
# Same thing for up and down, now we only have one variable to mess with
self.rect.y += self.change_y
# NOW did we run into a wall?
block_hit_list = pygame.sprite.spritecollide(self, self.walls, False)
for block in block_hit_list:
# Please leave the premises.
if self.change_y > 0:
self.rect.bottom = block.rect.top
else:
self.rect.top = block.rect.bottom
class Wall(pygame.sprite.Sprite):
# Defines a wall. I mean what else can this do?
def __init__(self, x, y, width, height):
# Construction.
super().__init__()
# Make it blue, and not invisible
self.image = pygame.Surface([width, height])
self.image.fill(BLUE)
# Make the top left corner where we "center" the thing
self.rect = self.image.get_rect()
self.rect.y = y
self.rect.x = x
# That was easy. Most of the work is done by the player and not the walls.
# Initialize pygame
pygame.init()
# Create the pygame window
screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
# This line is fairly self explanatory...
pygame.display.set_caption('1-2 WALLS')
# Make a list of all the sprites, a census.
all_sprite_list = pygame.sprite.Group()
# Now we build our walls.
wall_list = pygame.sprite.Group()
# Each wall follows a format to be created
# You can copy-paste this over and over till you're happy
# Define a wall @ x, y, x2, y2
wall = Wall(0, 0, 10, 600)
# Put it in the appropriate lists
wall_list.add(wall)
all_sprite_list.add(wall)
#blank line here
wall = Wall(10, 0, 790, 10)
wall_list.add(wall)
all_sprite_list.add(wall)
wall = Wall(10, 200, 100, 10)
wall_list.add(wall)
all_sprite_list.add(wall)
# Spawn a player at x 50 y 50.
player = Player(50, 50)
player.walls = wall_list
all_sprite_list.add(player)
# Start the clock
clock = pygame.time.Clock()
done = False
while not done:
# ask pygame what's happening so we can deal with it
for event in pygame.event.get():
# Did they quit the game?
if event.type == pygame.QUIT():
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(-3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
# Update our census
all_sprite_list.update()
screen.fill(BLACK)
all_sprite_list.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()
When I run it, I get an error saying 当我运行它时,出现错误提示
Traceback (most recent call last):
line 16, in __init__
super.__init__()
TypeError: descriptor '__init__' of 'super' object needs an argument
You should notice that you are calling super
differently in Wall and Player. 您应该注意到,在Wall和Player中调用
super
有所不同。 The way you are doing it in Wall is correct: 您在Wall中执行此操作的方式是正确的:
super().__init__()
whereas in Player you are missing the parentheses after super
. 而在Player中,您在
super
之后缺少括号。
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