[英]How to rotate a local axis of an object to another object?
Using the following code I can rotate the local Z axis to another GameObject.使用以下代码,我可以将本地 Z 轴旋转到另一个游戏对象。
/// <summary>
/// Faces local Z axis to another target object.
/// </summary>
/// <param name="target">Target.</param>
private void FaceTo(GameObject target){
float damping = 0.03f;
var lookPos = target.transform.position - transform.position;
var rotation = Quaternion.LookRotation(lookPos);
transform.rotation =
Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
}
the result during the Update method is the following: Update 方法期间的结果如下:
Now I need to face to the object using another axis, not the Z axis of my object;现在我需要使用另一个轴来面对对象,而不是我对象的 Z 轴; for example I would use the positive X axis for obtain this result:
例如我会使用正 X 轴来获得这个结果:
How can I modify my script?如何修改我的脚本? Unfortunately I do not know the math of Quaternions and Vectors and I'm a bit confused.
不幸的是我不知道四元数和向量的数学,我有点困惑。
您可以附加另一个旋转:
var rotation = Quaternion.LookRotation(lookPos) * Quaternion.AngleAxis(-90, Vector3.up);
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