[英]unity, android and networking
Im coding a VR game for google cardboard, the game runs in the phone (Android) then I have a machine (windows) that tracks the hands and send information to the game so the virtual hands move with the real ones. 我为谷歌纸板编写了一个VR游戏,该游戏在手机(Android)中运行,然后我有一台机器(Windows)来跟踪手并将信息发送到游戏,以便虚拟手与真实手一起移动。
The hand tracking works nice, the game works nice BUT .. the connectivity is broken. 手部跟踪效果很好,游戏效果很好,但是..连通性已损坏。
I developed the client/server based in tcp .net sockets and now I discover that sockets are closed for the free version of anrdoid sdk. 我开发了基于tcp .net套接字的客户端/服务器,现在我发现免费版本的anrdoid sdk的套接字已关闭。
What are my options? 我有什么选择? stuff like photon, appwarp ?
像光子一样的东西? are they free?
他们有空吗? this is a hobbyist project so no budget at all.
这是一个业余爱好者项目,因此完全没有预算。 would bluetooth work?
蓝牙可以工作吗? I can buy a BT dongle for the PC, does Unity have BT interfaces ?
我可以为PC购买BT加密狗,Unity是否具有BT接口? Any other free solution ??
还有其他免费解决方案吗?
Since Unity 5 this is not the case anymore. 从Unity 5开始,情况就不再如此。 .Net Sockets work out of the box.
.Net套接字开箱即用。
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