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unity, android and networking

Im coding a VR game for google cardboard, the game runs in the phone (Android) then I have a machine (windows) that tracks the hands and send information to the game so the virtual hands move with the real ones.

The hand tracking works nice, the game works nice BUT .. the connectivity is broken.

I developed the client/server based in tcp .net sockets and now I discover that sockets are closed for the free version of anrdoid sdk.

What are my options? stuff like photon, appwarp ? are they free? this is a hobbyist project so no budget at all. would bluetooth work? I can buy a BT dongle for the PC, does Unity have BT interfaces ? Any other free solution ??

Since Unity 5 this is not the case anymore. .Net Sockets work out of the box.

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