[英]C# code not working in Unity
I have just started learning the language C# from the book "Learning C# by Developing Games with Unity 3d". 我刚开始从“使用Unity 3d开发游戏学习C#”一书中学习C#语言。 I have been working through the book fine up until page 47 when it gives me the following code.
我一直在完成这本书,直到第47页,它给了我以下代码。
using UnityEngine;
using System.Collections;
public class LearnScript : MonoBehaviour
{
public int number1 = 2;
public int number2 = 3;
public int number3 = 4;
void start()
{
AddTwoNumbers(number1, number2);
AddTwoNumbers(number1, number3);
AddTwoNumbers(number2, number3);
}
void update()
{
}
void AddTwoNumbers (int firstNumber, int secondNumber)
{
int result = firstNumber + secondNumber;
Debug.Log(result);
}
}
What the book says it is meant to do is output the answers to the AddTwoNumbers
method, but when I click play on unity the console is empty. 本书所要做的就是输出
AddTwoNumbers
方法的答案,但当我单击“统一”时,控制台为空。
I have attached the code to the main camera so that shouldn't be a problem there. 我已将代码附加到主摄像头,因此不应该是一个问题。 If someone can tell me what I am doing wrong it would be appreciated.
如果有人能告诉我我做错了什么,我将不胜感激。 I don't want to move on with the book until I get this little bit of code to work.
在我得到一些代码工作之前,我不想继续阅读本书。 If it makes any difference I am using Unity version 5.2.3.
如果它有所不同我使用Unity版本5.2.3。
First, make sure this is attached to some object in the scene. 首先,确保将其附加到场景中的某个对象。
Second, rename: 二,重命名:
void Start()
{
AddTwoNumbers(number1, number2);
AddTwoNumbers(number1, number3);
AddTwoNumbers(number2, number3);
}
Start()
, not start()
. Start()
,而不是start()
。
Also it is Update()
, not update()
. 它也是
Update()
,而不是update()
。
C# is case sensitive. C#区分大小写。
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