[英]Java. Collision detection
I write a simple collision detection using rectangles.我使用矩形编写了一个简单的碰撞检测。 I've to check overlapping in render method.
我必须检查渲染方法中的重叠。 Could you tell me what's faster the first way:
你能告诉我第一种方法更快吗:
render()
{
Rectangle playerRectangle = new Rectangle(
playerTransformComponent.x,
playerTransformComponent.y,
playerDimensionsComponent.width,
playerDimensionsComponent.height);
for(Rectangle block : blocksList){
//check collision
}
}
Or the second way:或者第二种方式:
Rectangle playerRectangle = new Rectangle();
render()
{
playerRectangle.x = playerTransformComponent.x;
playerRectangle.y = playerTransformComponent.y;
playerRectangle.width = playerDimensionsComponent.width;
playerRectangle.height = playerDimensionsComponent.height;
for(Rectangle block : blocksList){
//check collision
}
}
The render()
function is a loop, so the first way is obviously wrong - you create an object every frame - it's a loss of everything. render()
函数是一个循环,所以第一种方法显然是错误的——你每帧都创建一个对象——它失去了一切。
The second way is definitely faster.第二种方式肯定更快。
I hope it helps!我希望它有帮助!
staticcasty静态铸造
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