[英]My collection of maximal matched edges comes back empty (using QuickGraph in C#)
I'm trying to use QuickGraph to, well, find a maximal matching in my bipartite graph, but the MatchedEdges collection they return to me is empty. 我正在尝试使用QuickGraph在我的二部图中找到最大匹配项,但是它们返回给我的MatchEdges集合为空。 I know there are matchings because I tested it with a K7,7 (complete bipartite) graph.
我知道有匹配项,因为我用K7,7(完全二部图)测试了它。 So, I'm confused on what I did wrong.
因此,我对自己做错了感到困惑。
Here's my code (I wrote Vertex and Edge in place of my actual classes for readability): 这是我的代码(出于可读性的考虑,我写了Vertex和Edge代替了实际的类):
public void findMatchings(List<Friend> setA, List<Friend> setB, List<Edge> candidateEdges) {
// we need a graph and two sets of vertices
IMutableVertexAndEdgeListGraph<Vertex, Edge> graph = new AdjacencyGraph<Vertex, Edge>();
foreach (Vertex vertex in setA) {
graph.AddVertex(vertex);
}
foreach (Vertex vertex in setB) {
graph.AddVertex(vertex);
}
foreach (Edge candidate in candidatesEdges) {
graph.AddEdge(candidate);
}
// sets a and b must be distinct, and their union must be equal to the set of all vertices in the graph
// (though they're conceptually the same set, to you or me, I created new instances of everything so they should be practically different.)
IEnumerable<Vertex> vertexSetA = setA;
IEnumerable<Vertex> vertexSetB = setB;
// These functions are used to create new vertices and edges during the execution of the algorithm.
// All added objects are removed before the computation returns
VertexFactory<Vertex> vertexFactory = newVertex; //newVertex() is defined below
EdgeFactory<Vertex, Edge> edgeFactory = (source, target) => new Edge(source, target);
// computing the maximum bipartite match
var maxMatch = new MaximumBipartiteMatchingAlgorithm<Vertex, Edge>(
graph, vertexSetA, vertexSetB, vertexFactory, edgeFactory);
Console.WriteLine(maxMatch.MatchedEdges.Count);
}
//This is in the same class as the above function:
static Vertex newVertex() {
return new Vertex("");
}
//This is the constructor in the Edge class:
public Edge(Vertex source, Vertex target) {
this.source = source;
this.target = target;
}
maxMatch.MatchedEdges.Count always comes back as 0. That's the problem. maxMatch.MatchedEdges.Count始终返回为0。这就是问题所在。
I'm hopeful that there will be an easy solution to this, like I shouldn't be using new AdjacencyGraph() or something, but I'm also open to suggestions to other ways to find maximal matchings in bipartite graphs. 我希望对此有一个简单的解决方案,例如我不应该使用新的AdjacencyGraph()之类的东西,但是我也乐于接受其他建议在二部图中找到最大匹配项的建议。
Thanks! 谢谢!
BTW, this link is what I used to write my stuff: Maximum Bipartite Matching in QuickGraph 顺便说一句,这个链接是我用来写东西的: QuickGraph中的最大二分匹配
After creating an instance of MaximumBipartiteMatchingAlgorithm
, you need to call the its Compute method so a matching is computed. 创建
MaximumBipartiteMatchingAlgorithm
实例后,您需要调用其Compute方法,以便计算匹配。 In terms of your example, this means adding: 就您的示例而言,这意味着添加:
maxMatch.Compute();
Also each call to the newVertex()
method should return a unique string which differs from the strings identifying the vertices in the input to MaximumBipartiteMatchingAlgorithm
. 同样,对
newVertex()
方法的每次调用都应返回一个唯一的字符串,该字符串不同于标识MaximumBipartiteMatchingAlgorithm
的输入中的顶点的字符串。
FYI: I personally found that sometimes maxMatch.MatchedEdges
contains too many edges: some vertices are covered twice. 仅供参考:我个人发现,有时
maxMatch.MatchedEdges
包含太多的边:有些顶点被覆盖两次。 Also I've seen maxMatch.MatchedEdges
contain edges not in the input to MaximumBipartiteMatchingAlgorithm but created internally by the algorithm. 另外,我还看到
maxMatch.MatchedEdges
包含的边不在MaximumBipartiteMatchingAlgorithm的输入中,而是由算法在内部创建。
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