[英]Proper way to prevent deallocation using std::allocator and std::move
As the title says, I wonder if this is a proper way to prevent deallocation in vector<T> a
when moving vector<T> a
to vector<T> b
. 如标题所述,我想知道这是在将
vector<T> a
移到vector<T> b
时防止在vector<T> a
重新分配的一种正确方法。
Vector header: 向量标头:
template<class T, class A = std::allocator<T>>
class vector
{
typedef typename A::size_type size_type;
A alloc;
T* start;
T* end;
public:
explicit vector(size_type n, const T& val = T(), const A& =A());
vector(vector&&);
~vector();
};
Constructor: 构造函数:
Note: allocate can throw std::bad_alloc
. 注意: allocate可以抛出
std::bad_alloc
。
template<class T, class A>
vector<T,A>::vector(size_type n, const T& val, const A& a)
: alloc(a)
{
start = alloc.allocate(n); //allocate memory for n elements.
end = start + n;
for(auto p = start; p!=end; p++)
alloc.construct(p, val); //construct val at allocated memory.
}
Move constructor: 移动构造函数:
Question: Is this a proper way to move vector v? 问题:这是移动向量v的正确方法吗?
template<class T, class A>
vector<T,A>::vector(vector&& v)
:alloc(v.alloc) // copy the allocator in v.
{
start = std::move(v.start); // move the pointer previously returned by allocator.
end = std::move(v.end); // same boundary value.
v.start = v.end = nullptr; // nullptr to prevent deallocation when v is destroyed.
}
Destructor: 析构函数:
Question: According to cppreference , allocator::deallocate(p, n)
deallocates memory from a pointer previously returned by allocator
and n
must be equal to the number of elements allocated for. 问题:根据cppreference ,
allocator::deallocate(p, n)
从先前由allocator
返回的指针中释放内存,并且n
必须等于为其分配的元素数。 What if this is not the case? 如果不是这种情况怎么办? My answer would be that
allocator::deallocate
does nothing if the pointer or the number of elements, n
, is not equal to previous call to allocator::allocate(n)
. 我的回答是,如果指针或元素数
n
不等于先前对allocator::allocate(n)
调用,则allocator::deallocate
不执行任何操作。 Is this true? 这是真的?
template<class T, class A>
vector<T, A>::~vector()
{
for(auto p = start; p!=end; p++)
alloc.destroy(p); //Destroy objects pointed to by alloc.
alloc.deallocate(start, end-start); //Deallocate memory.
}
Is this a proper way to move vector v?
这是移动向量v的正确方法吗?
Seems fine, but std::move
is redundant with pointers. 看起来不错,但是
std::move
在指针上是多余的。 Also, you don't deallocate end
, so you don't need to set it to null. 另外,您无需取消分配
end
,因此无需将其设置为null。
What if this is not the case?
如果不是这种情况怎么办? My answer would be that allocator::deallocate does nothing if the pointer or the number of elements, n, is not equal to previous call to allocator::allocate(n).
我的答案是,如果指针或元素数n不等于先前对allocator :: allocate(n)的调用,则allocator :: deallocate不执行任何操作。 Is this true?
这是真的?
No, the behaviour is undefined. 不,行为是不确定的。 You must pass the same
n
. 您必须传递相同的
n
。
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